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JasonA
May 9th, 2009, 17:40
I am literally thrilled to bits about this open world modern warfare style game. From everything I've read about it - sounds outright impressive. The only thing I am hoping is that it resembles more of a 'Call of Duty' experience than a 'Battlefield' game.

It's being released before Modern Warfare 2 so may keep me going as I am currently bored with my 360...sick of Halo3... I've played myself out of World at War...Gears2 (*Yawn)... waiting excitedly for PGA Tour 2010 though...

I need some decent games and hopefully Operation Flashpoint will be one of them. Has anyone played the first one to know what to expect?

Jamzy No 2
May 9th, 2009, 21:52
I played the first one, the level editor was immense. You could create the most random things. I had about 30 soilders coming into a town in the middle of the country side in one of those red london buses. =P

I never really got into the single player tho, I only ever used to play Halo 2 back on Xbox 1.

It's looking good, I'm abit more intrested in Red Faction...but I want this as well.

Chris
June 23rd, 2009, 19:11
A new post! Sweet!

_Chris_
June 23rd, 2009, 19:25
See. Worked. I'm amazing.

Chris
June 23rd, 2009, 19:38
If you knew it already why didn't you just do it?!

JasonA
June 23rd, 2009, 20:28
Because you deserved it.... *claps

Chris
June 23rd, 2009, 20:43
I feel spechal!@

_Chris_
June 24th, 2009, 03:14
If you knew it already why didn't you just do it?!

Meh... Effort.

Lost_Sheep
August 20th, 2009, 18:28
I thought this thread needed more information so wala I followed a google alert but never could find what it was pointing to :p...

Operation Flashpoint 2 Dragon Rising

Official Website: http://www.codemasters.com/flashpoint/

http://i.walmartimages.com/i/p/00/76/76/49/40/0076764940249_215X215.jpg

Publisher: Codemasters
Developer: Codemasters
Platforms: PC, PS3, Xbox 360
ESRB Rating: Rating Pending?
Genre: First Person Shooter / Mil Sim
Players: Local 1 Player, 4 Online Coop, PVP 4vs4 + 12vs12 AI
Release Date: North America – October 6, 2009 | Europe – October 9, 2009
Achievements: Yes and list has not been released yet.

Description:
This sequel to Codemasters' popular Cold War-themed shooter will take place in a modern setting in which tensions are high between China and Russia.

Experience the intensity, diversity and claustrophobia of realistic modern warfare from the unique perspective of Infantry Marine, Helicopter Pilot, Special Forces and Tank Commander engaged against the full force of the Chinese military on a scale never previously experienced in video games. Operation Flashpoint 2: Dragon Rising takes players into the most realistic war game experience they'll have ever encountered. It provides an unparalleled scope of different military disciplines, vehicles and equipment for players to utilize, and simulates an immense conflict between two advanced military forces. The players journey is tied into a believable and dramatic storyline set in a vast and incredibly detailed environment.

Features:
* Play as Infantry soldier, tank commander, helicopter pilot and Special Forces, either single player or cooperatively
* Players will battle against platoons of enemy forces, in the biggest battles ever seen in a First Person Shooter video game
* Unparalleled levels of realism and variety of military forces, equipment, weapons and tactics
* Immense play areas giving the player a multitude of tactical decisions on how to best accomplish missions
* Delivers realistic injuries and wounds to the characters, vehicles and buildings within the game

Screenshots:
http://farm3.static.flickr.com/2517/3820540418_87b388e100.jpg

http://farm3.static.flickr.com/2662/3820538750_9cf169f0e8.jpg

http://farm3.static.flickr.com/2657/3819732753_aa66ea9775.jpg

http://farm3.static.flickr.com/2651/3817824052_3c57859fe3.jpg

http://farm4.static.flickr.com/3473/3815974388_4b78055197.jpg

http://farm3.static.flickr.com/2633/3794782315_37f279f3bf.jpg

http://farm4.static.flickr.com/3462/3795603814_9f96a0ae35.jpg

http://farm4.static.flickr.com/3519/3750673693_793bb1996f.jpg

Videos:
Gameplay -1- Take the Beach Part 1 (http://www.youtube.com/watch?v=wSd3HdM0drA&feature=channel)
Gameplay -2- Take the Beach Part 2 (http://www.youtube.com/watch?v=Cr-pVhRAUT4)
Gameplay -3- Blinding the Dragon Part 1 (http://www.youtube.com/watch?v=QBxPGRBOxJA)
Gameplay -4- Blinding the Dragon Part 2 (http://www.youtube.com/watch?v=XRD1F5w-dB4)
Vehicle Trailer -5- (http://www.youtube.com/watch?v=D0h4aTpzRR0&feature=player_embedded)
Hardcore Mode Trailer -6- (http://www.youtube.com/watch?v=lKAcjwln7Wk)

Latest News / Previews:
Preview Reticle (http://thereticule.com/2009/08/preview-operation-flashpoint-2/)
Vehicle Destruction Comment from devs (http://community.codemasters.com/forum/showpost.php?p=5499357&postcount=28)
Vehicle Sound Recording on Location (http://community.codemasters.com/forum/showthread.php?t=356599)
Gamer Zines on DLC (http://www.gamerzines.com/ps3/news/dragon-rising-multiplayer-dlc.html)
Console Media screenshot (http://www.consolemonster.com/newspost.php?id=0000005843)
Rock Paper Shotgun Preview (http://www.rockpapershotgun.com/2009/08/12/rps-interview-operation-flashpoint-dragon-rising/)
Operation Flashpoint 2 Interview (http://www.videogamer.com/xbox360/operation_flashpoint_2/preview-1908-3.html)
Gaming Union Hands On (http://www.gamingunion.net/news/operation-flashpoint-dragon-rising-hands-on--316.html)
Console Monster Preview (http://www.consolemonster.com/preview.php?id=0000000206)
Rundown of Command Interface (http://operationflashpoint2.org/2009/08/teamxbox-100809/)
IGN's Hands on Preview (http://uk.xbox360.ign.com/articles/101/1012637p1.html)
First Hour with Operation Flashpoint (http://www.kotaku.com.au/2009/08/the-first-hour-of-operation-flashpoint-2/)

Community Functions:
Download the OFP2 Toolbar (http://operationflashpointtoolbar.ourtoolbar.com/)
FlickR (http://www.flickr.com/photos/29306805@N08/)
The mailinglist subscriber form (http://operationflashpoint2.list-manage.com/subscribe?u=9611701a44284addcd3b16f1f&id=29c3411346)
The Mibbit WebIRC (http://widget2.mibbit.com/?server=webirc.gamesurge.net:6007&channel=%23ofp2)
The OFP: DR FAQ! (http://operationflashpoint2.org/OFP2_FAQ/)
Official Forums (http://community.codemasters.com/forum/forumdisplay.php?f=113)
Operation Flashpoint 2 News Site (www.operationflashpoint2.org)

JasonA
August 20th, 2009, 18:52
WOW!! Nice post

Lost_Sheep
August 20th, 2009, 19:03
Why thank you.
I am trying to raise awareness
with other games coming out
sometimes the gems can go
unseen.

Chris
August 20th, 2009, 21:42
I too
agree with
you. Games
that don't sell
a lot, do not
get attention.

JasonA
August 20th, 2009, 22:44
I too
agree with
you. Games
that don't sell
a lot, do not
get attention.

:) - it's funny that spam bots communicate back...

Chris
August 20th, 2009, 23:41
That's what i'm here for.

JasonA
August 21st, 2009, 00:02
My name is
Jason and Im
a PC

Lost_Sheep
August 21st, 2009, 18:44
I too
agree with
you. Games
that don't sell
a lot, do not
get attention.

Huh I think it should be..
I too agree with you.
Games that do not get
attention usually do not
sell well.

Just an Idea of course.

:) - it's funny that spam bots communicate back...

Where? Spambots.. I don't wany spam on me.

That's what i'm here for.

I feel so left out.

My name is
Jason and Im
a PC

My name is Chris
and im a PC/PS3
located somewhere
over the rainbow.

btw careful or
the sheep gets it.

8)7

I am literally thrilled to bits about this open world modern warfare style game. From everything I've read about it - sounds outright impressive. The only thing I am hoping is that it resembles more of a 'Call of Duty' experience than a 'Battlefield' game.

It's being released before Modern Warfare 2 so may keep me going as I am currently bored with my 360...sick of Halo3... I've played myself out of World at War...Gears2 (*Yawn)... waiting excitedly for PGA Tour 2010 though...

I need some decent games and hopefully Operation Flashpoint will be one of them. Has anyone played the first one to know what to expect?

I played the first one, it was a military simulator. Realism and accuracy were the big pushers..

The new flashpoint will feature a campaign (with optional multiplayer coop for those who wish to die with there buddies), pvp 2 modes infiltration, where one team is much smaller but much better equiped and the other team is larger but has only basic weapons, and the other will be most likely something like Team 1 vs Team 2 (USA vs China)

I played the first one, the level editor was immense. You could create the most random things. I had about 30 soilders coming into a town in the middle of the country side in one of those red london buses. =P

I never really got into the single player tho, I only ever used to play Halo 2 back on Xbox 1.

It's looking good, I'm abit more intrested in Red Faction...but I want this as well.

The map editior has been removed from the console version the devs have sent mixed signals if its going to be returning console side, PC side yes it will be there.

Btw Why haven't you played Red Faction yet... shame on you go buy that now. 8)7

Here make sure you watch these

Gameplay -1- Take the Beach Part 1
Gameplay -2- Take the Beach Part 2
Gameplay -3- Blinding the Dragon Part 1
Gameplay -4- Blinding the Dragon Part 2

JasonA
August 21st, 2009, 19:35
whats your xbox live gamertag?
I know you are on the Steam Forums & Armour Games as a PS3 User...but didn't know if you actually had an xbox360

Lost_Sheep
August 21st, 2009, 23:00
whats your xbox live gamertag?
I know you are on the Steam Forums & Armour Games as a PS3 User...but didn't know if you actually had an xbox360

I think you have the wrong Lost Sheep, I have many alias's I use specific ones on specific sites and its very creepy you mentioned armor games..

I don't think I ever posted on steam forums at least not willingly.. lol and yes I do have a account with armor games but its not lost sheep it starts with a d, my steam account is dragoonknight I think its been awhile since I logged in...

I don't have a xbox 360 but im just helping with information on the game and I found this sites while following my google alerts on operation flashpoint 2.

If you want me to leave I will. ;(

_Chris_
August 21st, 2009, 23:51
I think we've established this guy isnt a spammer, i know the forums are mega slow lately and we don't get many new members apart from spammers, but i think we should try refrain from accusing, or asking if every new member is a spammer, it may make new members not want to return or make people thinking of joining not want to.

And of course...


Welcome to our lovely forums Lost Sheep! We need some new actual people around here...

Lost_Sheep
August 22nd, 2009, 00:45
Um thanks..

Wow someone thought I was some form of automated script
that was smart enough to answer back...

I am a little taken back on that. :?

Sure while that post may have looked like a well built post, ive created megathreads on other forums on the request of a mod or admin, so I have a good template already built.

:P well cheers ill try to behave.. O-)

JasonA
August 22nd, 2009, 01:17
Welcome to our lovely forums Lost Sheep!

http://i174.photobucket.com/albums/w100/chris2988/fail12.jpg

New member or not, just I do think its odd how a non xbox360 gamers comes to this forum and his first post is about xbox360 games with all those links.

If I went to a Wii forum today and posted all that info about pokemon - something would be wrong with me...

_Chris_
August 22nd, 2009, 01:35
Not quite sure why my fail shark is appropriate...?

JasonA
August 22nd, 2009, 01:36
Im not a negative person, but I am starting to accept Xboxic is dead now. IGN, Joystiq, Kotaku and N4G have pretty much destroyed sites like Xboxic.

Also what I've realised elsewhere is that its now kids who seem to occupy gaming forums. Bungie is now over run, Infinity Ward is swarmed - so is the Gears forums. I think millions of young adults who got their xbox360's in 2005/2006 when sites like Xboxic were at their peak - that 3 years between then and now is when people have moved on to deal with responsibilities. 16yrs old would have gone to college, those in college go to Uni... people have got girlfriends, people have become fathers...mothers...gotten full time jobs..

Gaming news seems to pop up everywhere now, even on sites that NEVER reported on it before. DigitalSpy, newspaper websites - even the Times!!!

What we all had here early 2006 - end of 2008 - I don't think we'll ever get that back...

Not quite sure why my fail shark is appropriate...?

It's not aimed at you directly... welcoming a new member without an xbox360 to an xbox360 site because we need members has made me realise how awful that is to read back.

Lost_Sheep
August 23rd, 2009, 12:24
http://i174.photobucket.com/albums/w100/chris2988/fail12.jpg

New member or not, just I do think its odd how a non xbox360 gamers comes to this forum and his first post is about xbox360 games with all those links.

If I went to a Wii forum today and posted all that info about pokemon - something would be wrong with me...

Okay well your point is actually out of context OPFP is a multiplatform game, PC,Xbox360 and Ps3 so that makes me being a fan more plausable and further disconnects the Pokemon example a exclusive to Nintendo till the end of time.

Ill say actually directly post my creation story on what brought me here..


Google Blogs Alert for: "Operation Flashpoint 2"

Xboxic » Operation Flashpoint 2: Collectors Edition
By Jason Andrews
A news and community site for everything Xbox, Xbox 360 and Xbox Live.
Xboxic - http://www.xboxic.com/

Thinking this was a possible announcement on the non german collectors edition I followed the link, did not find was I was looking for so I figured i'd look in the forums. I found this thread but found no mention of the story, but also noticed the thread was very bare of information about the game and mostly filled with ideas.. and hopes.

I didn't see any harm posting my "megathread" which I had used in the past and had spent hours creating previously...while at work and simply hit copy and paste.

Not quite sure why my fail shark is appropriate...?

I fear its all my fault :(

Im not a negative person, but I am starting to accept Xboxic is dead now. IGN, Joystiq, Kotaku and N4G have pretty much destroyed sites like Xboxic.

Also what I've realised elsewhere is that its now kids who seem to occupy gaming forums. Bungie is now over run, Infinity Ward is swarmed - so is the Gears forums. I think millions of young adults who got their xbox360's in 2005/2006 when sites like Xboxic were at their peak - that 3 years between then and now is when people have moved on to deal with responsibilities. 16yrs old would have gone to college, those in college go to Uni... people have got girlfriends, people have become fathers...mothers...gotten full time jobs..

Gaming news seems to pop up everywhere now, even on sites that NEVER reported on it before. DigitalSpy, newspaper websites - even the Times!!!

What we all had here early 2006 - end of 2008 - I don't think we'll ever get that back...

It's not aimed at you directly... welcoming a new member without an xbox360 to an xbox360 site because we need members has made me realise how awful that is to read back.

Im sorry im not in a position to judge a community that I just met so I really can't comment on that, but if you find me not having a 360 reason enough to want me to leave please say so and I will do so with appsolutly no hard feelings.

I didn't mean to cause problems or to step on any toes.. Im sorry for any trouble I caused.

JasonA
August 23rd, 2009, 16:14
No one has asked nor expected you to leave...

The fail shark was indirect, it was about the situation - not the persons...


When People start
writing like
this with no proper
sentences.

I think you are more than aware of how that looks also. If I had have thought you was a spammer, I'd have done the delete & ban options when you joined, but I checked your email addy out and thats how I found you on other forums as a 'non spammer' plus your email addy is not listed with good spam checking sites.

Welcome to the forums...

Lost_Sheep
August 24th, 2009, 17:01
okay, then back to business..

The video is in german, and the sound is going through headsets so go ahead and mute unless you wish to hear the foreign commentary.

Someone on the OPFP Forum paid gamestar so he could download the content and upload it to youtube.

PART 1
http://www.youtube.com/watch?v=jSx579FzRY8

* She's played the demo already in advance.
* The 2 Germans are playing with 2 people from CM.
* She's playing as group leader and is being played on easy settings.
* After doing some side missions there main mission is to take the air field and to hold it.
* They also need to clear the area for the AAVP's to come in.
* 3:36 It's a street barricade.
* 4:02 Two tanks needs to be destroyed but she was to slow. CM sorted it.
* 4:55 She said "Shame you can't hear the sound quality cause it's awesome".
* 5:30 She tried to call in for artillery strike but couldn't, she had to wait for chopper to crash first.
* 6:44 Explosive barrels....again.
* 7:30 Need to take the control tower which will not be easy.
* 9:09 Injured solider movement looks gay.


PART 2
http://www.youtube.com/watch?v=E3T6-4Xx2Yo

* 0:22 She panics cause she's getting shot from the side somewhere.
* 1:02 She didn't know she can use grenade's but pulls out a rocket launcher by accident. (That's the nien,nien,nien bit)
* 1:35 The ducking in the grass works really good.
* 1:52 The circle on bottom right shows there's one enemy left which btw kills here.
* 2:13 She wants to get healed but no one gives a crap. I wonder why
* 2:50 She said "That was stupid the way he fell". we agree.
* 3:10 He saves her by getting to the checkpoint.
* 3:19 Likes how you can open the door with the hand symbol.
* 4:00 She's looking for a rocket launcher to destroy the tank/heli but can't find it. Duh
* Now they are trying to hold the air field.
* 6:17 She tells him to get to the checkpoint...again.
* That's it guys. Hoped it helped you a bit.


http://img521.imageshack.us/img521/3321/weathereffects.gif

http://community.codemasters.com/forum/showpost.php?p=5405315&postcount=1
Nice little unexpected update for you all, fresh from the dev studio!

The below is a post from Mike Smith the lead artist on Operation Flashpoint: Dragon Rising. He very kindly took time out of his busy schedule to write the below and take some screens to describe some of beautiful time of day and weather effects you'll experience first hand in the game!



Hi Guys,

I thought it would be good to fill you in on the way the dynamic time of day and weather system we have in Operation Flashpoint: Dragon Rising works. It’s very powerful, and gives us the chance to really change the visual aesthetic when you’re fighting around the island. The system is easy to set up in the editor, and can be very powerful if you start delving into the scripting control.

We have x5 weather ‘states’:

Clear – clear skies bright and stark lighting

Cloudy – bright with cloud cover

Foggy – heavy fog, lower visibility

Overcast – hazy and oppressive, heavy cloud cover

Stormy – dramatic moody storm clouds

Each of those has the full time of day cycle of 24 hours, done in such a way that they blend seamlessly as the game ticks over.

On top of the above weather conditions, each has a 0-100% fog setting, to allow different aesthetics. For example the visibility on the foggy weather setting with fog turned to 100% is very close (5-10 meters) and gives tons of atmosphere, ideal for tense sneaky Spec. Ops missions. Whereas in clear weather the fog adds a haze effect, where visibility is very high (you can see the entire length of the island, all 32 km!).

On top of this you can blend between any fog setting and/or any weather setting. For example you could go from very close fog to a very clear day, if you wanted. You can also control the time of day… All of this is available in the editor and through script control, we can’t wait to see what the community do with this. As ever pictures describe better than words, here’s some examples of the dramatic lighting we can achieve.

Lost_Sheep
August 26th, 2009, 05:23
http://www.xbox360achievements.org/game/operation-flashpoint-dragon-rising/achievements/


Ill add the pictures tommorow or some other time.


Florence Nightingale Award 20
Apply the field dressing to other wounded soldiers 20 times

All Patched Up 20
Apply a field dressing to an injured friend in co-op

Unbloodied Hands 20
Complete a mission without directly killing anyone yourself

Company Killer 50
Kill or incapacitate 100 enemies

Platoon Pounder 30
Kill or incapacitate 50 enemies

Squad Slayer 20
Kill or incapacitate 25 enemies

The Sky is Falling 20
Kill an enemy with a helicopter without using its weapons

Clear Skies 20
Kill an enemy vehicle with an AA weapon

Scrap Metal 20
Kill an enemy vehicle with an AT weapon

Low Blow 20
Kill an enemy vehicle with an AT mine

Hard Rain 20
Call in your first artillery barrage

Shock and Awe 20
Call in your first air strike

Without Warning 20
Destroy Radar emplacement

Saber Beats SAM 20
Disable the SAM sites

Tide's Out 20
Successfully hold the beachhead

Runway Relief 20
Capture the airfield

Sandman Saviors 20
Extract the downed air crew

Fly Away Peter, Fly Away Paul 20
Get to the extraction chopper

Resource Management 20
Secure the fuel depot

Heroic Rescue 20
Rescue the hostages

Uphill Struggle 20
Eliminate the PLA mortar site

Bug Out 20
Reach the extraction point

Ship It 20
Assault the Naval base

Skirinka Island Tour 30
Find the PLA helicopter and fly it around Skirinka Island in Dragon Rising

Ghost Ops 30
Eliminate the PLA Commander in Blinding The Dragon

Get Creative 30
Destroy the PLA APC at the top of the beach in United We Stand

Hip Shooter 30
Destroy the fleeing PLA transport helicopter in Eagle Offense

Hitchhiker 30
Destroy the PLA armored units around the ghost village in Powder Trail

Fuel the fire 30
Destroy all of the PLA fuel trucks in Hip Shot

Ruthless Efficiency 30
Eliminate the remaining troops on the second line with one mortar barrage in Bleeding Edge

Perfect Rescue 30
All hostages must survive in Looking for Lois

Keep 'em Rolling 30
Ensure all of the Abrams reach the supporting fire position in Trumpet's Sound

Two Birds, One Stone 30
Eliminate Han and the radio station with one JDAM in Decapitation

Vertical Envelopment 30
Pilot an MH-60S safely to the designated landing zone in Dragon Fury

Dragon Rising 70
Complete the campaign on any difficulty

Dragon Rising - Hardcore 100
Complete the campaign on Hardcore difficulty

Lost_Sheep
August 28th, 2009, 22:44
http://www.electronictheatre.co.uk/index.php/xbox360/xbox360-previews/2794-electronic-theatre-preview-operation-flashpoint-dragon-rising


Operation Flashpoint: Dragon Rising is the successor to 2001’s widely respected Operation Flashpoint, see for release from Codemasters on PlayStation 3, Xbox 360 and Games for Windows – LIVE in the UK on October 9th. At a recent showcase held by Codemasters, Electronic Theatre was privilege to some hands-on time with the game, and coming away feeling positive about the unique and often inspired direction the series appears to be taking, we can now bring you the lowdown on what currently looks set to be the most realistic combat simulator available on the Current-Generation.

The original Operation Flashpoint was often criticised for being unfairly punishing to the player. With most First-Person Shooter (FPS) players recoiling in anger as their fifth, or even fifteenth, attempt at storming an enemy barricade was swiftly dealt with by a bullet to the temple from an enemyElectronic Theatre Image which remains entirely out-of-sight. In that which we’ve played, Operation Flashpoint: Dragon Rising is undoubtedly a fairer game, but this doesn’t necessarily mean the enemies have been “dumbed-down”; far from it, in fact.

Enemy intelligence is directly related to that of real-world properties. Take out one of a number of patrolling guards and the alert will be raised, sprint across a field in open daylight and it’s likely one or two enemies will begin trying – and often succeed - to take you out. While these experiences are commonplace in many modern FPS titles, for every measure of intelligence the enemies are capable of, the player has the necessary equipment and skills to overcome them. The most impressive of which Electronic Theatre has witnessed is the volumetric smoke; not only does it looks gorgeous, but it actually directly affects the vision of not only the player, but the Artificial Intelligence (AI) opponents also.

Great strides have been made in order to build Operation Flashpoint: Dragon Rising as an authentic war simulation experience, with both visual and aural Electronic Theatre Imagequalities of the weaponry standing head-and-shoulders above it’s peers. The weaponry has been accurately modelled on real-world armaments, and for the most part have had their reload and firing sounds recorded directly for inclusion in the game. The area in which the player is tasked with removing military occupation, the island of Skira, is undoubtedly of an impressive size – 220km2 is currently being boasted as the sum of the EGO Engine’s capabilities – but even more impressive is the fantastic detail incorporated into each area, and the sheer variety of environments the player will encounter. Though Electronic Theatre only got to sample your typical beach and forest locations, each was rife with assault opportunities that any cunning tactician could make exemplary use of.

The main campaign, which can be played through by up to four players simultaneously, spans eleven missions across Skira. Electronic Theatre has been told that each mission, at its most basic and without too much of the requisite planning, will last around an Electronic Theatre Imagehour. But of course, with such a vast landmass to explore, many players will no doubt find themselves roaming through shores, woods and hilly inclines as much as tackling the objective at hand. Playing alone will grant the player a great deal of control over the actions of the remaining three members of your fire squad, though in co-operative each additional player will replace on AI member of the team. In the standard online versus matches each of the eight players will each take control of their own customisable fire squad, creating matches with up to thirty two on-screen opponents.

The authenticity of Operation Flashpoint: Dragon Rising is being touted as its’ strongpoint, and it’s easy to see why. For all the inventive gameplay opportunities and environmental detail that the title presents, it’s the fact that is so intrinsically founded in reality that astounds. Many modern FPS titles may purport that they have reached an unprecedented level of realism, but none have come as close as Operation Flashpoint: Dragon Rising.

http://www.incgamers.com/Interviews/...-Dev-Interview



Tim Brown, good to see you again, especially after E3. The game has come along leaps and bounds since we saw it at E3. What's the biggest change you've made since that early build?

Obviously we've tweaked up the graphics a bit, we've put a lot of polish in as you'd expect in the final stages of the game, but one of the key things you're going to notice - and have probably already seen - is that the balancing of the game, the general way the game feels, has been turned up to 11. The other thing is the AI. As you can imagine, with such an advanced set of AI features that we've got in our game, there were issues that people would see at E3. You're going to see a lot less of those. We're still working on it, and we're just getting rid of those last few ones.


We've used various different advisers throughout the development of the game, and not just on weapons but on tactics and everything like that. What we did have access to was a lot of the weapons – not all of them – and obviously the PLA, the Chinese weapons; it's very hard to get hold of those weapons. So some of those have been recreated using video footage and then the sound designers have done an absolutely sterling job on recreating that audio. But a lot of the weapons we recorded the sound of, at a firing range out in... Nevada, I think it was.
We're very proud of the authenticity in creating this game, and obviously weapons are a massive thing. Obviously we couldn't get a Javelin to fire, because they cost a ridiculous amount of money, and the US military are a bit worried about game designers just playing with that type of hardcore weaponry.

On the weapons, we have modelled realistically the amount of time it takes to reload. From the basic weapons such as the M16 we have timed how long it takes for some of the guys to reload the weapon – not our guys, some professionals - and we've also modelled things like the SMAW and the anti-tank Javelin missile and how long it takes to reload that. So you'll see how long it takes to reload in real-life in our game, and that brings over a completely tactical point to the game, because you have to consider “Do I have enough time to assemble my Javelin and pop a shot off before any enemy spots me, or do I need to fall back and find a better location to take the shot?”

Did you use a British military advisor for the tactics, or did you use somebody from the US Marines?

We used both, actually, in some cases. Because it's obviously a lot easier to get hold of British military advisers, we did use a few guys. A lot of the stuff like the mo-cap [motion capture] that was done originally for the animations was done with an ex-SAS guy just to get the motion and everything correct, but the actual advising on tactics, that came direct from some United States Marine Corps guys who have given us a huge amount of information. We've got reams and reams of data on all sorts of things, and stuff that we're not using in this game but who knows, may be used in future games.

The reason we chose United States Marine Corps is they have a lot of the toys that people want to play with, not least me. *grins* So yeah, one of the reasons we went was partly to do with a bigger audience would like to play with United States Marine Corps weapons over British or that sort of thing. And the British do use quite a bit of US kit over in Afghanistan and Iraq at the moment. That's not to say that in the future we might not be doing anything on other armies and things like that, or military wings, or that kind of thing, but we did feel that it would be very interesting to see United States Marine Corps versus the Chinese PLA.

A lot of the people who are on the dev team are original Flashpoint fans, so that was one of the things that already helped us. At the same time, we knew that the other games were in development and we wanted to make the game more of a... obviously a sandbox game, but a tactical shooter. We also knew we were going to be bringing it to the console market, so that was something that we knew from the outset and something we had to do. We didn't want to dumb it down for the console market. There's this ridiculous opinion that PC gamers are better than console gamers, or console gamers are better than PC gamers. At the same time, gamers are gamers. Everyone's intelligence is the same. So we didn't want to dumb the game down for the console market, and we didn't want to worry the PC gamers when we said we're bringing it to the console. But the game you see now is three years hard work of really, really crafting it into the great little package that is Operation Flashpoint: Dragon Rising.

We have seen a lot more map editors and other kind of editors within the console range. Far Cry 2 is the thing that comes to my mind at the moment. Why didn't you opt to put an editor in the console version?

One of the things, it was going to be a push to get the editor to work on the console as well as the one on the PC. The one that the PC guys are going to get is almost the exact same one that the mission designers at Codemasters use.

So does that mean they can create as big or as small an area as they want?

Absolutely. They can make entire missions. They'll be able to do missions as good as the dev team from-

But is there a limit on the perimeter of how far they can create?

Not at all. They can do exactly what the mission designers can do at Codemasters. We can't wait to see what happens when the PC version comes out with the editor, because we're looking forward to seeing what the community comes up with, with all the cool things you can do with the editor, because at the end of the day we've only got ten mission designers, and when you open it up to thousands of people, it's going to be really, really fun to see all the new stuff that people come up with, especially as you can create entire missions based around being the PLA rather than the USMC, which will be cool.

Going back to the point about editor on console though, yes, it is a thing that we've been hearing from the community, and it's something that obviously we said we're not doing now, but who knows for the future, or possibly future projects? One thing that we are proud of is unlike the last Flashpoint, this game is coming out on console simultaneously with PC, which is something that's never been done before from Codemasters of the Flashpoint brand. We're very proud for that and we hope that the console guys stay with us. The game, when it comes out - we're not going “Right,

here's your game that you've been waiting for for ages, that's it, we're off doing something else.” We have lots of plans for DLC and we are going to be supporting the community because the community has stuck by us and has supported us for a long time, and so we want to give something back to the community. So there is DLC planned, and I can't really go into more detail than that.

You can!

I know, I know.

You can. It's only me, Tim.

I know. But no, I can't. I'm sure you will hear stuff... I'm not exactly sure when, but likelihood is sometime shortly after release.

Obviously it's now four-player co-op, which is brilliant. Is it drop-in drop-out?

It's not drop-in drop-out. Unfortunately we're not doing drop-in drop-out, but to allay some of the fears of “Oh, what happens if my mate gets disconnected, or someone has to go for the tea,” or that kind of thing, if they drop out, AI will take over and it will be using the exact same advanced AI that's in single-player, in multiplayer. So you don't have to worry that you'll just suddenly lose one guy or two guys or however many people leave; you'll still be able to play it all the way through.
Are there any limits on the vehicles that you can use?

No, there's – well, there are a few limits, but this is more in the single-player than in the multiplayer, but that's more from a balancing point of view. So certain vehicles we don't expect the player to just be able to run up to and get in and use; or, say, a vehicle you've destroyed, obviously you can't just magically repair it and use it, but that's not to say that in the editor you're going to be able to do whatever you want with all the vehicles available.
That said, the player is always able to attack objectives and complete missions in totally new ways. We give the player an idea of what they may want to do, we sometimes give them tools for the job so they might get the Javelin, but there may be two tanks and they've only got one Javelin.

I know you said it's not necessarily a kind of training game, as such -

*laughs* Yep.

- which I find quite hard to believe, since your trailer is effectively “Be the best” - the army adverts!

Yeah, I think it's safe to say this is the most realistic shooter you're ever going to play – oh, sorry, not ever going to play. The most realistic shooter on console this year, and almost certainly next year. I'm very confident to say that. I think it's a very authentic game to be playing on PC. Obviously there are competitors out there that are also military simulator-type games, and that's why I describe it as a tactical sandbox game, because we're not the same as Armed Assault II. It's a different game. People seem to think that there's a big fight between Codemasters and Bohemia

Interactive. I disagree. We haven't had a chance, because we've been too busy on this game, to look at Armed Assault II yet but I'm looking forward to it once this game's finally out.

There must be something that you like especially about Operation Flashpoint 2.

There are, yeah, lots of things I like. If I had to choose one it would probably be the artillery and airstrikes and stuff. We've spent a lot of time on that, looking at the video footage from Afghanistan and Iraq, getting it looking just right, and it's still fun to call it in. Unlike the E3 demo we've now fixed it so that there is a simulated delay between the shells coming in for artillery, or when you call in an airstrike it doesn't happen instantly. You have to wait some time for the plane to come in, and then you'll hear it fly over, and then you'll see the missile coming in, and that's added a massive amount of anticipation in the game, and it's great. It's very satisfying to call in an airstrike on a target and then you wait, and then it comes in. Very cool.

http://community.codemasters.com/forum/showthread.php?t=375552


Hi all,

I know quite a few members are concerned at some of the AI shown in recent preview videos, but I feel that the vast majority of you are missing one vital point.

All of the preview videos you've seen recently from Gamescon etc have been played in normal difficulty with all the HUD elements turned on, meaning that enemy soldiers will appear as red dots on your compass towards the top of the screen. Obviously this makes the game quite a bit easier and gives you a phenomenal advantage over the AI as you know in which direction they are located. I'm sure that in real-life as well with an advantage such as this you'd find it a lot easier to eliminate an opposing force than you would without it. It is also entirely possible that god-mode may have been switched on in some of the videos as this was presented to people as an option at Gamescon if they wanted to use it.

In the hardcore difficulty mode, which I'm sure a lot of you here will be using, the compass is not present. Meaning that even when enemy troops have been spotted by yourself or your other fireteam members, you won't have any visual HUD aids to help you in locating them other than your own eyes, and also the map if you have the time to use it. The enemy AI in the game use cover well and are in general very well concealed, and this has been stated over and over by numerous people from both press and public who've played the game, and I'm sure you will find it a challenge in the hardcore mode.

I'm not just saying this as I'm a CM employee, I've played the game myself and know first-hand how difficult the game can be. More often than not the first time you'll know that an enemy is nearby is when you hear them firing at you, see tracer fire flashing past your head, bullets hitting the dirt near to your position, or the "you are dead" screen

**As an aside, I've just found out that there is an OFP: DR 4 page hands-on feature in the next edition of PC Zone UK (Nov 09). Here is "the lowdown" from the article.

+ Huge Map
+ Improved AI
+ Not Dumbed Down
+ Massive Draw Distance
- Very Easy to Die
- No chickens or sheep
__________________
Ian 'Helios' Webster
Community Manager

http://community.codemasters.com/forum/showthread.php?t=375559

Just wanted to give you a heads-up to confirm that the 4 player co-op video I've mentioned briefly previously is due out tomorrow at approximately 2pm. For the UK you'll be able to find the video on Eurogamer, but unfortunately I'm not sure where our other territories are placing the video. Don't worry though, you'll all get to see it somewhere no matter where you are

Here are a couple of screengrabs taken from the video footage we recorded for the video, with the images being taken from the Xbox 360 version of the game.

http://farm3.static.flickr.com/2565/3862040112_2d319389cd.jpg
http://farm4.static.flickr.com/3469/3862040266_5381088d8b.jpg




http://www.youtube.com/watch?v=M8XvKSjxO_Y

Make sure to watch in HD enjoy guys.

Lost_Sheep
September 16th, 2009, 19:49
Okay guys this is the updated everything you could want to know in one post. Added new screenshots, new videos, new articles.. Enjoy.

Operation Flashpoint 2 Dragon Rising

Official Website: http://www.codemasters.com/flashpoint/

http://i.walmartimages.com/i/p/00/76/76/49/40/0076764940249_215X215.jpg

Publisher: Codemasters
Developer: Codemasters
Platforms: PC, PS3, Xbox 360
ESRB Rating: Rating Pending?
Genre: First Person Shooter / Mil Sim
Players: Local 1 Player, 4 Online Coop, PVP 4vs4 + 12vs12 AI
Release Date: North America – October 6, 2009 | Europe – October 9, 2009
Achievements: Yes (http://www.xbox360achievements.org/game/operation-flashpoint-dragon-rising/achievements/)

Description:
This sequel to Codemasters' popular Cold War-themed shooter will take place in a modern setting in which tensions are high between China and Russia.

Experience the intensity, diversity and claustrophobia of realistic modern warfare from the unique perspective of Infantry Marine, Helicopter Pilot, Special Forces and Tank Commander engaged against the full force of the Chinese military on a scale never previously experienced in video games. Operation Flashpoint 2: Dragon Rising takes players into the most realistic war game experience they'll have ever encountered. It provides an unparalleled scope of different military disciplines, vehicles and equipment for players to utilize, and simulates an immense conflict between two advanced military forces. The players journey is tied into a believable and dramatic storyline set in a vast and incredibly detailed environment.

Features:
* Play as Infantry soldier, tank commander, helicopter pilot and Special Forces, either single player or cooperatively
* Players will battle against platoons of enemy forces, in the biggest battles ever seen in a First Person Shooter video game
* Unparalleled levels of realism and variety of military forces, equipment, weapons and tactics
* Immense play areas giving the player a multitude of tactical decisions on how to best accomplish missions
* Delivers realistic injuries and wounds to the characters, vehicles and buildings within the game

Screenshots:

http://farm3.static.flickr.com/2600/3877900178_bd3420b28f.jpg

http://farm4.static.flickr.com/3525/3877107099_61950be531.jpg

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http://farm4.static.flickr.com/3521/3855759551_27884f2a85.jpg

http://farm4.static.flickr.com/3495/3856547070_d0cd3dc78e.jpg

http://farm3.static.flickr.com/2662/3820538750_9cf169f0e8.jpg

http://farm3.static.flickr.com/2657/3819732753_aa66ea9775.jpg

http://farm4.static.flickr.com/3505/3890172795_67ab75fbda.jpg

http://farm4.static.flickr.com/3483/3877900340_6f6263b229.jpg

http://farm3.static.flickr.com/2461/3890964650_1e710cfcd6.jpg

http://farm3.static.flickr.com/2421/3877899612_fe84cb3f4b.jpg

http://farm4.static.flickr.com/3549/3877899476_3a78b7de48.jpg

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http://farm4.static.flickr.com/3518/3877899288_6fe23d0dfc.jpg

http://farm4.static.flickr.com/3462/3795603814_9f96a0ae35.jpg

http://farm3.static.flickr.com/2565/3862040112_2d319389cd.jpg

http://farm4.static.flickr.com/3469/3862040266_5381088d8b.jpg

http://farm4.static.flickr.com/3527/3877900498_6d56b3bbf3.jpg

Videos:
Gameplay -1- Take the Beach Part 1 (http://www.youtube.com/watch?v=wSd3HdM0drA&feature=channel)
Gameplay -2- Take the Beach Part 2 (http://www.youtube.com/watch?v=Cr-pVhRAUT4)
Gameplay -3- Blinding the Dragon Part 1 (http://www.youtube.com/watch?v=QBxPGRBOxJA)
Gameplay -4- Blinding the Dragon Part 2 (http://www.youtube.com/watch?v=XRD1F5w-dB4)
Preview -5- Vehicle Trailer (http://www.youtube.com/watch?v=D0h4aTpzRR0&feature=player_embedded)
Preview -6- Hardcore Mode Trailer (http://www.youtube.com/watch?v=lKAcjwln7Wk)
Gameplay -7- Preview of Coop (http://www.youtube.com/watch?v=ZDU9nIrnnts)
Gameplay -8- Hands on at gamercon (http://www.youtube.com/watch?v=4PmEBHiSIs4)
Gameplay -9- Gamestar Coop Video Part 1 (http://www.youtube.com/watch?v=jSx579FzRY8)
Gameplay -10- Gamestar Coop Video Part 2
(http://www.youtube.com/watch?v=E3T6-4Xx2Yo)Gameplay -11- Sounds of War (http://uk.xbox360.ign.com/dor/objects/901428/operation-flashpoint-2/videos/ofp2_trl_soundsofwar_82509.html;jsessionid=8f2i1j2 p90a9s)
Gameplay -12 tvgry gameplay video (http://operationflashpoint2.org/2009/08/250809-tvgry-new-video/#comments)
Preview -13- Codemaster Coop video (http://www.youtube.com/watch?v=M8XvKSjxO_Y)
Preview -14- Codemaster Coop Video HD
(http://www.eurogamer.net/videos/operation-flashpoint-dragon-rising-co-op-trailer?size=hd)Timeline -15- Introduction of events leading to story (http://www.youtube.com/watch?v=whOuoMB15jM)
Mashup -16- Video Mashup of multiple sources (http://www.youtube.com/watch?v=9ex0W4A_fNA)
Gameplay -17- XPlay Showing off Gameplay Video 1 of 3 (http://www.youtube.com/watch?v=cg2i9k4IjF0)
Gameplay -18- XPlay Showing off Gameplay Video 2 of 3 (http://www.youtube.com/watch?v=mIBpFi2MU6A)
Interview -19- Xplay Interview Video 3 of 3 (http://www.youtube.com/watch?v=t3YLs8Ly2Ps)

Latest News / Previews:
Preview Reticle (http://thereticule.com/2009/08/preview-operation-flashpoint-2/)
Vehicle Destruction Comment from devs (http://community.codemasters.com/forum/showpost.php?p=5499357&postcount=28)
Vehicle Sound Recording on Location (http://community.codemasters.com/forum/showthread.php?t=356599)
Gamer Zines on DLC (http://www.gamerzines.com/ps3/news/dragon-rising-multiplayer-dlc.html)
Console Media screenshot (http://www.consolemonster.com/newspost.php?id=0000005843)
Rock Paper Shotgun Preview (http://www.rockpapershotgun.com/2009/08/12/rps-interview-operation-flashpoint-dragon-rising/)
Operation Flashpoint 2 Interview (http://www.videogamer.com/xbox360/operation_flashpoint_2/preview-1908-3.html)
Gaming Union Hands On (http://www.gamingunion.net/news/operation-flashpoint-dragon-rising-hands-on--316.html)
Console Monster Preview (http://www.consolemonster.com/preview.php?id=0000000206)
Rundown of Command Interface (http://operationflashpoint2.org/2009/08/teamxbox-100809/)
IGN's Hands on Preview (http://uk.xbox360.ign.com/articles/101/1012637p1.html)
First Hour with Operation Flashpoint (http://www.kotaku.com.au/2009/08/the-first-hour-of-operation-flashpoint-2/)
Preview from ElectronicTheatre (http://www.electronictheatre.co.uk/index.php/xbox360/xbox360-previews/2794-electronic-theatre-preview-operation-flashpoint-dragon-rising)
IGTv Interview (http://www.incgamers.com/Interviews/210/igtv-operation-flashpoint-dev-interview/1)
27/08 - Co-Op Video Due Out Tomorrow (http://community.codemasters.com/forum/showthread.php?t=375559)
Helios addresses community over AI concerns (http://community.codemasters.com/forum/showthread.php?t=375552)
PSC3 Interview [Translated] (http://translate.google.com/translate?hl=en&sl=de&tl=en&u=http%3A%2F%2Fwww.ps3community.ch%2F2009%2F09%2F0 1%2Foperation-flashpoint-dragon-rising%2F)
PSC3 Interview [German] (http://www.ps3community.ch/2009/09/01/operation-flashpoint-dragon-rising/)
IGN Section dedicated OPFP
(http://flashpoint.ign.com/) Q/A Session (http://www.411mania.com/games/news/114956/Operation-Flashpoint:-Dragon-Rising-Q&A.htm)

Community Functions:
IGN Flash Command (http://flashpoint.ign.com/)
Download the OFP2 Toolbar (http://operationflashpointtoolbar.ourtoolbar.com/)
FlickR (http://www.flickr.com/photos/29306805@N08/)
The mailinglist subscriber form (http://operationflashpoint2.list-manage.com/subscribe?u=9611701a44284addcd3b16f1f&id=29c3411346)
The Mibbit WebIRC (http://widget2.mibbit.com/?server=webirc.gamesurge.net:6007&channel=%23ofp2)
The OFP: DR FAQ! (http://operationflashpoint2.org/OFP2_FAQ/)
Official Forums (http://community.codemasters.com/forum/forumdisplay.php?f=113)
Operation Flashpoint 2 News Site (http://www.operationflashpoint2.org)

JasonA
September 16th, 2009, 20:58
fucking irritating... just like this..

http://www.airsexworldchampionships.com/?page_id=17

Rossko_UK
September 18th, 2009, 00:17
fucking irritating... just like this..

http://www.airsexworldchampionships.com/?page_id=17

That's quite possibly the weirdest thing I've heard of/seen. Yet it was strangely arousing.

JasonA
September 18th, 2009, 02:14
That's quite possibly the weirdest thing I've heard of/seen. Yet it was strangely arousing.

I know - it's freaky

F1Maverick
September 29th, 2009, 16:36
Wow....Lost Sheep must wank over this game.

Im quite looking forward to this.
I can mostly imagine myself sniping from the bushes.

Is there a demo up yet?

toyota4x4
September 29th, 2009, 17:24
Nope no demo as of now. And im looking more into this game as a bridge between now and mw2. I think if the actual game is as good as the vids and the pics then itll be a good purchase.

JasonA
September 29th, 2009, 19:39
Nope no demo as of now. And im looking more into this game as a bridge between now and mw2. I think if the actual game is as good as the vids and the pics then itll be a good purchase.

Im getting MW2 first, then by the time I get a little bored come February 2010 this would have beeen drastically reduced in price...

toyota4x4
October 8th, 2009, 16:19
Ill give a small rundown of my thoughts on this game after about 4hrs spent playing...

First Graphics-I would compare them to any battlefield game currently out. The player models do look somewhat stiff. Graw player models come to mind here. Like others have mentioned the colors are pretty bland, but hey its war no need for pretty pinks and blues.

Second Gameplay- Open world with some linear points during missions. Linear being you have an objective that you must complete but you have free choice on how you go about completing it. The AI, especially for the enemy, is quit good. I found myself quickly outflanked by the enemy many times. Harder than any game I have played to date. It literally took me 1.5hrs to complete the first mission. Now granted I was learnin the ropes but you MUST plan ahead, scout and really think about how you and your squad should proceed with the missions.

Third Online- I only played one map of the vs game modes and it was pretty boring. Remember though eveyone was learnin the ropes so nobody really knew what they were supposed to be doing lol. Yeah the super large areas are pretty cool, but online it gets quit boring. You have vs game modes annihilation and infiltration with from what Im hearing more coming as dlc. But the meat of this sandwhich is the online co-op mode. You can play the entire single player campaign with three friends. This is a good idea simply because your eliminating the sometimes annoying AI of you fireteam.

To finish I enjoyed what little I played last night. There was some frustrating things but all in all I liked it. Now DO NOT compare this to any game in the cod series as they are two completly diffrent games. This is a straight war sim, bullet physics, one shot your either dead or extremly wounded not an arcade run n gun shooter. Some will enjoy this some wont simply cause you cant jump in guns a blazin. But for any that try it I think youll be suprised and how well they pul this game off. Plus if anyone here gets it shoot me an invite I need some major help in hardcore mode...Damn I think this is my longest post ever! 8)

F1Maverick
October 9th, 2009, 15:15
Asda usualy do a 24hour deal with a release of a new game.
They arent advertised enough though.

Just picked up operation flashpoint for £27 in asda.
Deal lasts 24 hours if you want to get your skates on.

JasonA
October 9th, 2009, 19:13
Just picked up operation flashpoint for £27 in asda.
Deal lasts 24 hours if you want to get your skates on.

Good price, but I heard it's actually crap from a lot of others on my fr list. Let me know how it plays since I was seriously considering this one.

5 people put me off... no one I know has yet said anything good about it.

Chris
October 9th, 2009, 19:26
Double vision.

toyota4x4
October 9th, 2009, 20:17
hell...i sat here n wrote what i think about this game and after another days play through i still think its good. talk to ppl who are veterans of the series and even the original ghost recon on xbox theyll give u a good opinion on the game. ppl saturated with linear scripted arcade shooters like cod and the others will always dog games like this. i enjoy both styles and this game does its style justice. its not cod and it never was intended to be.

JasonA
October 9th, 2009, 22:08
hell...i sat here n wrote what i think about this game and after another days play through i still think its good. talk to ppl who are veterans of the series and even the original ghost recon on xbox theyll give u a good opinion on the game. ppl saturated with linear scripted arcade shooters like cod and the others will always dog games like this. i enjoy both styles and this game does its style justice. its not cod and it never was intended to be.

Yeah I read what you had written when you posted it...I took it to be that the game was not all that good after what you had posted? oops...

F1Maverick
October 9th, 2009, 22:13
Bought this title cause o the co-op.
Had it for the pc years ago 2.
Prob wouldnt have bought it if it wasnt as good a buy.
Will trade it once finished for forza or MW2 and hopefully get a good price for it.

SNIPERWOLF 79
October 12th, 2009, 12:50
I've progressed though to level 6 of the campaign, played on single player only.

My thoughts are:

Graphics have the large open world feel down to a tee, however, this means very bland character models and heavily pixelated textures. It looks good but just not close up.

Gameplay as a whole is good but the ability to tackle and objective any way you want is sometimes negated by only have a small time limit to complete an objective, sometimes forcing you just to go for it, that kind of ruins it a little, and happens more than you would like.

I'm playing it on normal mode but have found it quite easy, i've only died in open combat once, every other death is for not completing an objective on time. Most missions are taking about an hour, my mate finished the first without killing anyone.

I've not played deathmatch but have tried the co-op, its very stable but if you fail an objective, which will happen when your not sure what you supposed to be doing, you have to start the level again, their's no checkpoints, thats just annoying to the point of silliness when you been at a mission for an hour. Disk out, fifa in type of moment.

The more I write this, the more i'm realising how difficult it is to say any truely positive about the game, its solid but average, nothing more nothing less, 6 or 7 out of 10 would be fair for campaign, dont know about online deathmatch. Dont even know if i'll bother with this.

There are some moments when you feel like your in a battle, thats good but not any better than most other war games.

JasonA
October 12th, 2009, 17:07
ah cheers for adding that... again for me it sounds a good game, but when it's at a budget price.

I'll pick this up Christmas time used!

46Matt
October 12th, 2009, 18:16
Give it a few months and you'll be able to get this new for around £10 seeing as it's less than £30 now. I might be interested then.

SNIPERWOLF 79
October 13th, 2009, 15:39
If you and a few of your mates can pick it up after christmas for a budget price, then i'd recommend doing so. Theirs not many 4 player co-op games out there that force you to work as a team, I would just hope they would have patched in the option for checkpoints by then.

I will be playing this with 3 other mates tomorrow night, but if we have to start the whole level again because someone does something stupid then.......................:X