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DenisDenis
June 8th, 2006, 14:01
Hi I'm Denis from Load Inc.
We're a small Paris based developer and we are developping "Mad Tracks".
Now that you know me, you're welcome to:
chit chat
ask questions
insult us
come for a drink
tell us how it's done
congratulate us
give us your money
All of the above.

Check some visual of your next XBLA game here:
In game 360 screen shots. (http://www.loadinc.net/ScreenshotsHD)

Have a great day,
Denis (GT DenisDenis)

Load Inc. (http://www.loadinc.net)
***100% Fat Free Games***

"Ethernet, is it really something to catch the etherbunny??"

undeadkid
June 8th, 2006, 14:07
Screen shots look nice. Looks like it could be a fun game to play.

Nino
June 8th, 2006, 14:20
SPAM! (just kidding ;))

Welcome to the forums, great to see people like you here. The game looks amazing, I'll add you on Live so we can have a little chat :D

Curry
June 8th, 2006, 14:22
Hey DenisDenis, welcome to the forum :) If you head over to the User Control Panel (http://forum.xboxic.com/usercp.php) you can set your signature and gamertag, saves some typing.

Game looks interesting, reminds me of Micro Machines with the small-cars-in-living-room setting :) Is the Foosball intended as a kind of mini-game?

Studley
June 8th, 2006, 15:03
I saw the title and I was going to say "micro machines please", and it looks like this is what we're getting really 8) Looks like there's a good level of detail.

So it's 4 player over Live? And also offline split-screen?

What game modes are there? (Tournament, Single Race, Time Trial?)

I've just seen there's a PC demo, I'll probably give that a try:
http://uk.gamespot.com/pages/gamespace/download.php?pid=931338&sid=6142182&mode=

Mad Tracks is a Car Arcade Party Game
100% party games (fun & frustration free)
Pull back friction vehicles, Acrobatic Tracks
Easy handling, Rewarding gameplay
Multiplayer (split screen, Network, npc)
46 Challenges (23 Mini games, 23 races)
12 Pick ups and Power ups, 12 cars
Pull back friction engine
‘Nitro’ Effect, Crazy overtaking
Spectacular jumps


Mad Tracks is available :
on PC from february 2006
on Xbox 360 Live arcade from March 2006 8)7

It includes:
3 challenges (Training day, Foosball & Rock and Race).
3 different environments,
3 cars (German team).
4 pick ups (Oil, Rocket, Turbo & Freezer).
Multiplayer & solo.
Demo will NOT run under Windows 98SE and Windows Me (the game does, don’t
worry).



By default, AI is easy mode, so if you think you are the best at playing
Mad Tracks, create a new profile, change the AI to Hard mode, and play the demo
again !

Game System Minimum Requirements

Windows® 2000, XP, 98SE, ME
Pentium® 1 Ghz or equivalent
GeForce 3, Radeon 9200 (64 Mb and vertex & pixel shaders 1.x)
256 MB RAM
300 MB available hard drive space
Game System Recommanded Requirements
Windows® 2000, XP
Pentium® 2 Ghz or equivalent
GeForce 5, Radeon 9600 (128 Mb and vertex & pixel shaders 2.0)
256 MB RAM
800 MB available hard drive space
DirectX sound card

What is the spring at the bottom of the screen ?
The spring represents the available energy. It goes down when you accelerate,
and up when releasing the accelerator. Note that being stopped or going
backwards will make the engine recharge faster.
What Internet port Mad Tracks uses ?
Mad Tracks uses UDP & TCP on port 3404
How to unlock battle modes ?
All battles are locked. You will need to find golden flags hidden in regular
challenges. Make sure you look everywhere as they might not be close to the
regular play area. Note: you might have to unable the ‘auto respawn’ option to
get out of the beaten track. Battle mode is not available on the demo

Battle Mode, w00t \o/

Curry
June 8th, 2006, 16:39
Battle Mode? That sounds like Super Mario Kart? :9~ :9~ :9~

DenisDenis
June 8th, 2006, 17:06
There are a number of difference between the PC version and the 360 XBLA.
Here are the features you might be interested in:

- Multiplayer up to 4 only split screen (we promise the next title will be live, we have been working on it).
- 12 cool achievements
- High rez HDTV real time 3D & optimized frame rate (thanks to the Xbox pa-wer)
- 15 challenges (races & mini games - yes, you will play foos ball & pool)
- 12 pick ups - remember ReVolt? Well in Mad Tracks, you can stack them up and switch.
- 360 specific menu & interface
- 48 leaderboards to see who's got the biggest
- Modes will include: Championship & Arcade
- Less than 50M (we're turning into demo makers here)
- Developped by the coolest French XBLA studio (as long as we're the only one saying this...)

Cheers,

Rival24
June 8th, 2006, 17:19
So when's it coming out?

DenisDenis
June 8th, 2006, 17:26
So when's it coming out?
We try to pass a first certification mid July.
Of course, we're like you! We want it out now. But we also want to make things right. A subtle mix between taking our time and rushing.

The bottom line is that MS has a final word on release. After all it's their agenda (you wouldn't want Mad Tracks and Hoopworld coming out at the same time - would you?).

Nino
June 8th, 2006, 17:27
We try to pass a first certification mid July.
(you wouldn't want Mad Tracks and Hoopworld coming out at the same time - would you?).
Yeah I would if that time was in the next 5 minutes, make it happen! :P

Studley
June 8th, 2006, 17:33
It'll probably still be out before Street Fighter :P

Sounds like you've squeezed a lot into 50MB, shame there's no Live play but leaderboards are cool, and it sounds more fun than a lot of the XBLA games so far.

Do you set the price/marketplace points too? Any idea how much you might be charging?

DenisDenis
June 8th, 2006, 17:58
Mad Tracks is a full game squizzed in 50M thanks to the Xbox. This thing can eat, digest, process and dispose of about anything. The original was more than 300M, we managed to enhanced all kind of things, add achievements, make it pretty for HDTV and still have room to put 10M of music!!!
The price will probably be 800MP (we don't favor 1200MP), again, we will listen to Microsoft expertise on this field.

Cheers!

Rival24
June 8th, 2006, 18:03
Mad Tracks is a full game squizzed in 50M thanks to the Xbox. This thing can eat, digest, process and dispose of about anything. The original was more than 300M, we managed to enhanced all kind of things, add achievements, make it pretty for HDTV and still have room to put 10M of music!!!
The price will probably be 800MP (we don't favor 1200MP), again, we will listen to Microsoft expertise on this field.

Cheers!
Oh well, I assume you'll get us a couple of MS points so we can review the game ? :P

Nino
June 8th, 2006, 18:10
Oh well, I assume you'll get us a couple of MS points so we can review the game ? :P
Fuck it, I'll buy it anyway. Arcade games for the win!

Rival24
June 8th, 2006, 18:11
Fuck it, I'll buy it anyway. Arcade games for the win!
I won't for 1200 points :)

Nino
June 8th, 2006, 18:12
I won't for 1200 points :)
That's cold...

Rival24
June 8th, 2006, 18:14
That's cold...
But true, 1200 points for 'small' game that doesn't have Live multiplayer is just too much :) Even though it has some cool features.

TRIGGER M4N
June 8th, 2006, 18:16
No Live play? Any reasons?

Curry
June 8th, 2006, 18:17
The price will probably be 800MP (we don't favor 1200MP), again, we will listen to Microsoft expertise on this field.
I'm pretty sure 1200MP pricepoint will yield a third less sales, thus making no net difference :)

Studley
June 9th, 2006, 00:10
I played the PC demo and it's pretty good fun. Foosball is BRILLIANT, you've got two teams of cars trying to hit the ball into the goal, crazy fun. Shame it's not on Live.

Curry
June 9th, 2006, 10:25
Foosball is BRILLIANT, you've got two teams of cars trying to hit the ball into the goal, crazy fun. Shame it's not on Live.
LOL that sure does sound fun :P

DenisDenis
June 9th, 2006, 10:49
No Live play? Any reasons?
Several reasons.
1. just like all dev team, we're on our learning curve. Meaning even if we did extensive dev on PSX, PS2, Xbox and GC, we're still noobs on 360 B) .
2. Money - I mean time - no, I mean money - oops, nope, time. Whatever. It takes a while to implement Live. It takes time to test it. It takes time to do it right. We don't have the money (I mean the time).
3. We love to frustrate players (my AD told me to say this).
To make it up, there will be 48 Leaderboards.

The main difference with an XBLA title is that we are both Developer and Publisher. This means we have to fund the game. That's ok when you're ID or Blizzard, but for us, it's a tremendous effort (can you see the tear on the corner of my eye?). We don't want to juggle with too many balls.

Cheers guys!

Curry
June 9th, 2006, 11:05
2. Money - I mean time - no, I mean money - oops, nope, time. Whatever. It takes a while to implement Live. It takes time to test it. It takes time to do it right. We don't have the money (I mean the time).
A certain publisher that's been taking 4 months now to put Xbox Live support into a certain 15 year old classic beat-em-up can vouch for that I'm sure :P
The main difference with an XBLA title is that we are both Developer and Publisher. This means we have to fund the game. That's ok when you're ID or Blizzard, but for us, it's a tremendous effort (can you see the tear on the corner of my eye?). We don't want to juggle with too many balls.
Cheers for being fair and square on this! Really good to see that the concept of Live Arcade is working as intended: to allow smaller developers their shot at eternal fame as well by taking care of platform, distribution and everything.

What was the reason for you guys to take a hack at Arcade instead of the more common, easy-to-develop PC you were used to?

DenisDenis
June 9th, 2006, 11:18
What was the reason for you guys to take a hack at Arcade instead of the more common, easy-to-develop PC you were used to?

Well, anyone would if they were given the chance. We did!
Plus, we're not giving up PC, we're actualy trying to find a partner in North America to get this game on shelves.

Curry
June 9th, 2006, 13:23
Well, anyone would if they were given the chance. We did!
Well not if you don't expect the revenue to outweigh the costs, and the main problem I see with Arcade development is that 360 devkits are bitching expensive. How many you got?

And do you actually have offices in Paris or is this a classic "few guys in their garage" product?

DenisDenis
June 9th, 2006, 13:37
Well not if you don't expect the revenue to outweigh the costs, and the main problem I see with Arcade development is that 360 devkits are bitching expensive. How many you got?

And do you actually have offices in Paris or is this a classic "few guys in their garage" product?
Lol, good questions.
Yep 17 gran for a kit is pricey. We've got three.
And yes we have 'real' offices, we even have an accountant and a fedex number! Even thinking about getting a coffee machine (not too sure, we have to discuss it during our board meeting)...

Sir SpankalotUK
June 9th, 2006, 15:33
its rather nice to see a developer being open and honest, shame about the live support. With the leaderboards thing, marble blast ultra was similar and that worked for my friends and I, we didnt do the online mp much anyway on that game.

Keep up the good work and please keep us informed!!

Frosty
June 10th, 2006, 06:10
I intended to download and try the PC demo, but when I started it up my computer closed it cause I have a really crappy graphics card, right now. Sucks, too. I was really looking forward to trying it out. =/ Looks good from what I saw in the screen shots, atleast.

DenisDenis
June 18th, 2006, 14:11
Anyone wants a first batch of 'Mad Tracks' achievements?
I've got a handful...

Cheers,

Rival24
June 18th, 2006, 14:24
Anyone wants a first batch of 'Mad Tracks' achievements?
I've got a handful...

Cheers,
Share them with us! :P

TRIGGER M4N
June 18th, 2006, 14:55
Anyone wants a first batch of 'Mad Tracks' achievements?
I've got a handful...

Cheers,

What a nice guy, more developer should be like you Denis.

geraldrog
June 18th, 2006, 20:59
i am interested in this "certification" issue... i understand each game has to be tested and that it has to pass a certain standard but why does it take so long?

But most of all, look at the history of certification so far since the xbox 360 launch : the live aspect of DOA 4 and COD 2 was surely not "up to standard", the bugs in "oblivion" and its graphics slowdown, the inability to get some of the arcade achievements.

trj156
June 18th, 2006, 23:02
i am interested in this "certification" issue... i understand each game has to be tested and that it has to pass a certain standard but why does it take so long?

But most of all, look at the history of certification so far since the xbox 360 launch : the live aspect of DOA 4 and COD 2 was surely not "up to standard", the bugs in "oblivion" and its graphics slowdown, the inability to get some of the arcade achievements.
its called rushing

geraldrog
June 19th, 2006, 00:13
its called rushing

yes quite agree! but if everything was rushed then we would all be playing street arcade fighter by now? or pac man.. wouldnt we?

Chris
June 19th, 2006, 09:26
yes quite agree! but if everything was rushed then we would all be playing street arcade fighter by now? or pac man.. wouldnt we?

Yes, we would.

We'd also be playing games that are bugged to shit, and then you'd be in this forum bitching about how shitty microsoft's testing team is.

Curry
June 19th, 2006, 12:15
Anyone wants a first batch of 'Mad Tracks' achievements?
I've got a handful...

Cheers,Pop 'm up mr. French guy :P

MrMoen
June 20th, 2006, 08:39
SHOW ME THE MONEY!

DenisDenis
June 20th, 2006, 12:13
Naaaaaa, I changed my mind. I'm not giving you achievements.
O-)
Well maybe one:
8 Ball : Win a pool game without pocketing the black ball. 10 Pts.
Here you go.

On the cert / testing issue, here is something to munch on:
Some early releases were not perfect because they had to be out (either MS needed a 'day 1' portfolio, or the publisher needed his game out to meet financial deadlines, etc.).
But when you don't have hard deadlines (ours are somewhat rigid but still bendable), you need to comply to a set of requirements from Microsoft.
These are only fair. One silly example: the 'A' button is usualy for action, let's say you want to validate a choice in a menu, anyone will automaticaly press 'A'. It'a called consistency. Beleive me, if you order a Big Mac anywhere on earth, it will taste the same. That's what people expect.
(NOT comparing the sweet Xbox360 to McD's)
On another note, I've worked with EVERY console manufacturer. No cert & test team comes close to the guys at XBLA. They have one thing in mind when they do their jobs: you.

If you guys are good, I'll give you more achievements (in return you all have to talk about 'Mad Tracks' in other forums 8) ).

Cheers,

Curry
June 20th, 2006, 13:25
Give us a release date and I'll give you FP coverage :P

Rival24
June 20th, 2006, 13:28
Give us a release date and I'll give you FP coverage :P
Dude, ask for goodies! :P

MrMoen
June 20th, 2006, 13:43
Dude, ask for goodies! :P

And money :)

Frosty
June 20th, 2006, 22:17
Naaaaaa, I changed my mind. I'm not giving you achievements.
O-)
Well maybe one:
8 Ball : Win a pool game without pocketing the black ball. 10 Pts.
Here you go.

On the cert / testing issue, here is something to munch on:
Some early releases were not perfect because they had to be out (either MS needed a 'day 1' portfolio, or the publisher needed his game out to meet financial deadlines, etc.).
But when you don't have hard deadlines (ours are somewhat rigid but still bendable), you need to comply to a set of requirements from Microsoft.
These are only fair. One silly example: the 'A' button is usualy for action, let's say you want to validate a choice in a menu, anyone will automaticaly press 'A'. It'a called consistency. Beleive me, if you order a Big Mac anywhere on earth, it will taste the same. That's what people expect.
(NOT comparing the sweet Xbox360 to McD's)
On another note, I've worked with EVERY console manufacturer. No cert & test team comes close to the guys at XBLA. They have one thing in mind when they do their jobs: you.

If you guys are good, I'll give you more achievements (in return you all have to talk about 'Mad Tracks' in other forums 8) ).

Cheers,

So what are all the mini games? Pool, Foos Ball, and any others? Air hockey would be cool.

epthegeek
June 21st, 2006, 18:03
Well drat.

I was really looking forward to Mad Tracks, but the mention here that it won't have multiplayer over live is a huge buzzkill for me. While I can fully understand the reasons why you're leaving it out; this type of game won't be something I'd buy on arcade without it.

Is there any chance of adding multiplayer to the game as an update in the future? Or will it be reserved for something like 'Mad Tracks 2'? I'd be willing to go back and get the original game and a reasonably priced add on for multi-player in a situation like this.

It's far easier for me to hookup with friends on live to game than get them in the same place at the same time to game (Yeah, we're all older now and have kids, such is life) so the live play is a huge deal for me. Maybe I'm not in a big chunk of common demographic, though.

edited: typo

Curry
June 21st, 2006, 18:08
Thing is that online gameplay makes game code so much more complex. Deciding when 2 cars collide is easy when both are controlled locally, but what if one is controlled locally and the other one has a 0.2 second ping? It may totally change the physics of the collision. And what if the other car has a 5 second ping once, do you let him drive off the edge? How do you compensate for the local player so he doesn't get an unfair advantage?

Network latencies and their lack of total reliability have always been a pain in the ass for game developers. Not even so much because it is terrible to develop (DirectX has basic features for that built-in since DX7 or 8 ) but even more because it needs a terrible amount of playtesting which makes it all the worse for small studios like this. And the fact that it's a fastpaced racing game instead of a sneaky shooter doesn't ease things.

All that said I also think Mad Tracks should include Live play, comeon Denis give us a bone ;)

YLA G
June 21st, 2006, 18:13
i love it!!
is it possible to make tracks by yourself as well?

DenisDenis
June 21st, 2006, 18:22
I'd gladly give you a bone, but I just don't have one right now.

I'd like to say a couple of things regarding the 'live' subject:
1. I'm the first one disapointed. A close second is the entire crew here at Load Inc.
2. It won't be available in a patch. We will make it happen on the XBLA title we're woorking on now (car based also).
3. Most of us have kids, indeed. And we know, more than anyone, that responsabilities often comes with making decisions that you don't want to make. Dropping the Live in 'Mad Tracks' was definitely a decision no one wanted to make at Load Inc., but we have responsabilities.

Now to those who won't buy the game because it does not support Live, I hope they'll try the free version at least! ;)

Have a fantastic day!

kidkit
June 21st, 2006, 18:26
It's not the end of the world, there is plenty to enjoy this go 'round, and plenty to look forward to for this sequel that you're not calling a sequel!

This car based game... I smell a new theme or type of toy cars coming, perhaps RC?

YLA G
June 21st, 2006, 18:35
love the splitscreen too..

so when is the demo/full game comming :)

kidkit
June 21st, 2006, 18:51
love the splitscreen too..

so when is the demo/full game comming :)

You can find the pc demo on the Load Inc. Website, and if you review DenisDenis's notes you'll see that not even he can answer your question accurately :)

Soon enough!

http://www.loadinc.net/Download/index.html

Paul Tancred
June 21st, 2006, 21:39
DenisDenis, I'd just like to say I think it's awesome that you're open and honest about your game and that you are not just saying something along the lines of "See for yourself".

I would like to ask one question though. I'm not a fan of achievements what are pratically impossible to get (e.g. GRAW's climb to the top of each leaderboard). These type of achievements annoy the heck outta me! So, my question is will your game have totally rediculous achievements? Don't get me wrong, I don't mind games like Geometry Wars for achievements as they may be extremely hard, but they are possible.

Oh, and even if the achievements are rediculous, I'll still buy your game. It looks awesome!

Frosty
June 21st, 2006, 21:42
Live or not, I think this game looks like it will be tons of fun, and I will be buying it as soon as it comes out. =3

TRIGGER M4N
June 21st, 2006, 22:29
Denis, I will buy the game as long as you keep it real, please don't pull any SFII/Capcom bullshiting.8)

Studley
June 21st, 2006, 22:42
Yes, add me to the list of people who will definitely be buying this :Y)

Frosty
June 21st, 2006, 22:54
How will the rank charts work? Like... Best time on tracks or something? And highest score in the minigames?

Hoffer
June 21st, 2006, 22:54
I was in the original Xbox Live beta and you got Re-Volt with that. It was a RC racer and was a blast. It only had 4 tracks if I remember, but I had a lot of fun with it. They never released a full version after XBL went live and they even made it so you couldn't play the beta game anymore. I'd love a game like this to come to Arcade.

Frosty
June 21st, 2006, 22:56
I was in the original Xbox Live beta and you got Re-Volt with that. It was a RC racer and was a blast. It only had 4 tracks if I remember, but I had a lot of fun with it. They never released a full version after XBL went live and they even made it so you couldn't play the beta game anymore. I'd love a game like this to come to Arcade.

Why would they make it so you couldn't play the Beta anymore...?

trj156
June 21st, 2006, 23:00
I was in the original Xbox Live beta and you got Re-Volt with that. It was a RC racer and was a blast. It only had 4 tracks if I remember, but I had a lot of fun with it. They never released a full version after XBL went live and they even made it so you couldn't play the beta game anymore. I'd love a game like this to come to Arcade.
i'd like to see this, it was marginally fun on the ps1.

Hoffer
June 21st, 2006, 23:00
Why would they make it so you couldn't play the Beta anymore...?

I don't know. They also gave us a copy of NFL Fever that quit working after XBL went live. That had a retail version. So, they probably wanted us to buy that.

We did get a free headset, orange memory cart and a little case for being in the beta.

Hoffer
June 21st, 2006, 23:02
I just went back and read stuff earlier in this thread. I'm very sad to see there will be no Live play with this game. If it's 400 points, I may still buy it. I'll at least try the demo.

I'd love a little XBLA game that you can do multiplayer with.

Frosty
June 21st, 2006, 23:06
I like the feature where you can scroll through the weapons, and don't have to get rid of them if you don't want a certain one, like in Mario Kart.

Chris
June 21st, 2006, 23:09
I'll be buying this.

Curry
June 22nd, 2006, 00:14
I'll be buying this.
I've been hiding behind "I'll try the demo" so far but realistically I'll probably buy it, I've bought 75% of Arcade games so far 8)7

Frosty
June 22nd, 2006, 00:24
I've been hiding behind "I'll try the demo" so far but realistically I'll probably buy it, I've bought 75% of Arcade games so far 8)7

What games do you have?

DenisDenis
June 22nd, 2006, 10:30
It's not the end of the world, there is plenty to enjoy this go 'round, and plenty to look forward to for this sequel that you're not calling a sequel!

This car based game... I smell a new theme or type of toy cars coming, perhaps RC?

Try a car based platformer... But still toy sized.
Can you picture this?

Ok, I've said too much.

DenisDenis
June 22nd, 2006, 10:32
So what are all the mini games? Pool, Foos Ball, and any others? Air hockey would be cool.

Darts, bowling, cops & robber, weakest link, I could go on for long, there will be 45 of them!

DenisDenis
June 22nd, 2006, 10:41
DenisDenis, I'd just like to say I think it's awesome that you're open and honest about your game (...)

I would like to ask one question though. I'm not a fan of achievements what are pratically impossible to get (e.g. GRAW's climb to the top of each leaderboard). These type of achievements annoy the heck outta me! So, my question is will your game have totally rediculous achievements? Don't get me wrong, I don't mind games like Geometry Wars for achievements as they may be extremely hard, but they are possible.

Oh, and even if the achievements are rediculous, I'll still buy your game. It looks awesome!

Good question.
When we first heard of achievements, we were thrilled because it made us think and create new content.
So we tryied to be as close as what players would expect in terms of achievements.
You will have 'regular' ones like get all the bronze or silver medals, then others will have different purpose. One will MAKE you play split screen (so that we're sure youtryed at least once this great mode), one will MAKE you find hidden object(so we're sure you've toured our great open space maps), some are just silly (not hard but just a grind to get).
How is that? Up to your standards?

Have a great day!

DenisDenis
June 22nd, 2006, 10:46
i love it!!
is it possible to make tracks by yourself as well?

Nope.
I'm not looking for excuses, but getting a game like 'Mad Tracks' on 50M is tricky, so adding a map editor to it would plainly be impossible.
But if you get 'Mad Tracks', you'll have 15 challenges. If you like it and you want more, you will be able to get 'Mad Tracks Encore' (15 extra challenges) and 'Mad Tracks Bravo' (another 15 extra challenges).

If you guys are good, we'll think about 'Mad Tracks Extreme' for back to school.

Frosty
June 22nd, 2006, 10:50
Darts, bowling, cops & robber, weakest link, I could go on for long, there will be 45 of them!

Fourty... Five...? :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~ :9~

DenisDenis
June 22nd, 2006, 10:54
How will the rank charts work? Like... Best time on tracks or something? And highest score in the minigames?

Another good question by Frosty...
You will have more than 40 leader boards to fight over.

Most of them will be timed based (how long did it take you to pin that ball on the mini golf course? How long did it take you to do three laps?) and the rest will be based on 'Mad Points' (secret formula).

We like the idea of having lots of leader boards. You'll have a better chance to show you've got the biggest (score) 8)

Cheers!

DenisDenis
June 22nd, 2006, 11:02
I've been hiding behind "I'll try the demo" so far but realistically I'll probably buy it, I've bought 75% of Arcade games so far 8)7

You can still try the demo... and then buy the full game!!

On another note, here at Load Inc. we appreciate reading you and discussing with you guys. Even if sometimes some of you are not happy, it makes us go forward anyway.
Keep it up!

-resume work-

YLA G
June 22nd, 2006, 11:06
oh my god i want this game now :)

if you want a beta tester ;)

You can still try the demo... and then buy the full game!!

On another note, here at Load Inc. we appreciate reading you and discussing with you guys. Even if sometimes some of you are not happy, it makes us go forward anyway.
Keep it up!

-resume work-

my pc is for work/surfing.. my console is for gaming :) so i wait on the demo on live

Frosty
June 22nd, 2006, 11:32
Another good question by Frosty...
You will have more than 40 leader boards to fight over.

Most of them will be timed based (how long did it take you to pin that ball on the mini golf course? How long did it take you to do three laps?) and the rest will be based on 'Mad Points' (secret formula).

We like the idea of having lots of leader boards. You'll have a better chance to show you've got the biggest (score) 8)

Cheers!

Wow, thats a lotta boards to take over. But thats good, too. Cause if I suck at one type of challenge, there are still 39+ other boards I can take a whack at. =3

And what are these "Mad Points"? :9~:9~:9~:9~

DarthYoda03
June 22nd, 2006, 17:46
I'll definately get this game, have been waiting for awhile for this (First it said March, then June, now August?). I am though dissapointed that it doesn't have xbox live though. Could you make it so you can release a patch for it later on that would make it so we could play over xbox live, or just delay it more. It would be such an awesome game if it had xbox live play. I wouldn't mind waiting longer to have that added, even if you have to charge extra as well to make it happen, it would be worth it.

Rival24
June 22nd, 2006, 18:03
I'll definately get this game, have been waiting for awhile for this (First it said March, then June, now August?). I am though dissapointed that it doesn't have xbox live though. Could you make it so you can release a patch for it later on that would make it so we could play over xbox live, or just delay it more. It would be such an awesome game if it had xbox live play. I wouldn't mind waiting longer to have that added, even if you have to charge extra as well to make it happen, it would be worth it.
He already answered this question. :) It won't be live enabled but the next game they're working on will be.

Paul Tancred
June 22nd, 2006, 18:46
Good question.
When we first heard of achievements, we were thrilled because it made us think and create new content.
So we tryied to be as close as what players would expect in terms of achievements.
You will have 'regular' ones like get all the bronze or silver medals, then others will have different purpose. One will MAKE you play split screen (so that we're sure youtryed at least once this great mode), one will MAKE you find hidden object(so we're sure you've toured our great open space maps), some are just silly (not hard but just a grind to get).
How is that? Up to your standards?

Have a great day!
Thanks, that's really helped! I look forward to playing your game.

But if you like answering more questions, will we have to pay for the extra challenges?

Thanks,

Paul.

DenisDenis
June 23rd, 2006, 10:40
(...), will we have to pay for the extra challenges?
Thanks,
Paul.

Paul,
Yes, the extra content comes at a cost.
But we love our players so much that it will be so low it will only cover our coffee charge (ok, I admit, we do drink a lot of coffee).
More on pricing as soon as we have discussed it with MS.

8)

YLA G
June 23rd, 2006, 10:48
you have to discus it?

in wish progress are you guys? devlop, testing or MS testing?

love your posts denisdenis!

Curry
June 23rd, 2006, 11:38
We try to pass a first certification mid July.
^^^ :)

YLA G
June 23rd, 2006, 11:42
:X woops

first certification? so what that means is Q1 2007? :S damn :(

DenisDenis
June 23rd, 2006, 11:49
:X woops
first certification? so what that means is Q1 2007? :S damn :(

That would be the case for a retail-on-the-shelves AAA title from EA.
Not quite the case for XBLA games.

In addition, if you do your homeworks correctly, the fisrt cert is very close to be the last...

Let's start another thread...
}:O

YLA G
June 23rd, 2006, 11:52
oh great :)

i hate homeworks ;)

Paul Tancred
June 23rd, 2006, 14:23
Paul,
Yes, the extra content comes at a cost.
But we love our players so much that it will be so low it will only cover our coffee charge (ok, I admit, we do drink a lot of coffee).
More on pricing as soon as we have discussed it with MS.

8)
Thanks again! It is really great to see developers speaking honestly. I'm definately gonna buy the full game and if I like it, I'll buy the extra challenges!

Well, I wouldn't worry too much about drinking a lot of coffee. Just look at the English... they drink a lot (and I meant a lot!) of tea.

Curry
June 23rd, 2006, 14:25
Real Programmers don't know how to cook. Grocery stores aren't open at three in the morning. Real Programmers survive on Twinkies and coffee.

Chris
June 23rd, 2006, 15:52
Real Programmers don't know how to cook. Grocery stores aren't open at three in the morning. Real Programmers survive on Twinkies and coffee.

...and drunk women that just came off of a pcp binge.:D

TRIGGER M4N
June 23rd, 2006, 16:00
Well, I wouldn't worry too much about drinking a lot of coffee. Just look at the English... they drink a lot (and I meant a lot!) of tea.

I think you find we don't. Well, me at least has a cup of tea every 3 months or so, if that.
Irish people drink a lot (and I do mean a lot!) of alchohol, I can hear you from here.

Paul Tancred
June 23rd, 2006, 17:53
I think you find we don't. Well, me at least has a cup of tea every 3 months or so, if that.
Irish people drink a lot (and I do mean a lot!) of alchohol, I can hear you from here.

Yes, we may drink a lot of alchohol, but when we do, at least we don't make a show of ourselves in other countries during football tournaments... or even in our own country for that. :P

TRIGGER M4N
June 23rd, 2006, 18:04
Yes, we may drink a lot of alchohol, but when we do, at least we don't make a show of ourselves in other countries during football tournaments... or even in our own country for that. :P

Touché.

Back on topic now then?

Frosty
June 24th, 2006, 10:00
You mentioned earlier that you guys had to make the game's controls match up with other types of Xbox 360 games, to make it user friendly. Have you guys by chance worked out what the final controls are going to be, and if so, what are they?

DenisDenis
June 26th, 2006, 11:10
You mentioned earlier that you guys had to make the game's controls match up with other types of Xbox 360 games, to make it user friendly. Have you guys by chance worked out what the final controls are going to be, and if so, what are they?
Here you go:

L Trigger: brake / reverse
R Trigger: accelerate
L Bumper: change camera (roll up)
R Bumper: change camera (roll down)
L Thumbstick: turn right / left
D-Pad: turn right / left
Back button: pause menu
Guide button: Xbox dashboard pause menu
Start button: pause menu
Y: back to last checkpoint
B: change pick up (roll down)
X: change pick up (roll up)
A: use selected pick up
R Thumbstick: access Xboxic.com forums

Have a fantastic day!
.

Mattias
June 26th, 2006, 14:42
I had to register just to thank you DenisDenis for registering here and communicating with the community! I think you'll gain a lot of good PR on this :) Gamers love developers who communicates directly with them! ;)

DenisDenis
June 26th, 2006, 15:00
I had to register just to thank you DenisDenis for registering here and communicating with the community! I think you'll gain a lot of good PR on this :-)
Well... thanks!
Welcome Mattias!

Gamers love developers who communicates directly with them! ;-)
To be quite honest with you, developers love Gamers who communicate with them.
On top of things, here at Load Inc. we're all gamers too ;)
We work 12hrs a day for Gamers, so I might as well try to get to know a couple of you!!


If it's daylight, go outside and get some fresh air. Kick a ball with a friend, run, jump, sweat a little and get a fresh drink. Then only you can turn on your Xbox.

Mattias
June 26th, 2006, 15:03
Thing is that online gameplay makes game code so much more complex.
This is very understandable, and I think Denis have some very valid points why they didn't include Live play this time around.

But with that in mind, one still got to acknowledge that the lack of online play will be a big turndown. :(

For me personally, I feel reluctant to buy the game now. (Hey, I can't buy everything. Got to prioritize! ;)) I had heard about it and was really looking forward to the online play. Now I have less reason to buy it though. Sorry! ;( My decision is not written in stone though. I will definitely check out the demo and maybe it'll change my mind ;)

Studley
June 26th, 2006, 15:13
R Thumbstick: access Xboxic.com forums

Nice one! Maybe clicking the thumbstick could also hurry up the release of Street Fighter?

Out of interest, when you press the Guide button, does it pause the game? In some games it does, in others it doesn't. I think I prefer it when it does.

DenisDenis
June 26th, 2006, 15:22
Out of interest, when you press the Guide button, does it pause the game? In some games it does, in others it doesn't. I think I prefer it when it does.

Yes, Mad Tracks will be paused if you press the Guide button.
I'm asking my project manager to see for the 'Street Fighter' button.
I'll keep you posted (note that he turned down my proposition to add a "beer and pizza delivery" button).

8)

Curry
June 26th, 2006, 15:23
Nice one! Maybe clicking the thumbstick could also hurry up the release of Street Fighter?
Only if pressed repeatedly :P
Out of interest, when you press the Guide button, does it pause the game? In some games it does, in others it doesn't. I think I prefer it when it does.
I think certification sets rules for that just like Denis explained about "logical behaviour of the A button". And I think the rule is simple: pause when singleplayer, no pause when multiplayer. Because it's kind of hard to pause a multiplayer game :)

Studley
June 26th, 2006, 15:27
And I think the rule is simple: pause when singleplayer, no pause when multiplayer. Because it's kind of hard to pause a multiplayer game :)

Oh yeah, that makes sense. From memory I think it's just Madden (singleplayer) that doesn't pause when you press Guide.

Denis, I wouldn't panic too much about the doubters who want Live action. There are so few new Arcade titles at the moment that pretty much everybody will download the free demo, and you'll no doubt hook a lot of them!

Is the demo content likely to be the same as the PC demo content? So it includes the foosball level? I think you should definitely include one of the mini-games like that, to show that it's no ordinary racing game.

Chris
June 26th, 2006, 19:41
Denis, I wouldn't panic too much about the doubters who want Live action.


I will buy this game, there's no doubt about it. But you have to be realistic. A lot of people have Xbox Live to play online with other people. You can't just pretend that no online play isn't a big deal.

How much more would this forum be complaining about no online multiplayer if the developer wasn't in here talking to us? A LOT.

No fights. I just wanted to make a point.

Frosty
June 26th, 2006, 19:46
Would the right control stick be able to be used for acceleration and braking? Because I've become quite used to that from games like Gran Turismo, and other such racing games in the past.

TRIGGER M4N
June 26th, 2006, 19:48
Denis, Give us the weapons... What they called? What they do?

DenisDenis
June 26th, 2006, 19:50
I will buy this game, there's no doubt about it. But you have to be realistic. A lot of people have Xbox Live to play online with other people. You can't just pretend that no online play isn't a big deal.

How much more would this forum be complaining about no online multiplayer if the developer wasn't in here talking to us? A LOT.

No fights. I just wanted to make a point.

Thanks for your support Chris.

On the Live subject, don't get me wrong. It is a big deal. We at Load Inc. are the first one to be disapointed. We're BIG multiplayer gamers. But as I explain in a previous post, we're lacking time (if you consider that time is money and that we don't have much...you've got the biggest part of the answer).

On the bragging, bashing, ranting side, I'm also here for that. I never ignored a post because someone was whinning. I answer everyone who has a question for us. Please do complain if something itches ;)

Your point is made.
Hope mine is too 8)

"20 million downloads on the marketplace so far"

DenisDenis
June 26th, 2006, 19:55
Would the right control stick be able to be used for acceleration and braking? Because I've become quite used to that from games like Gran Turismo, and other such racing games in the past.

I am going to make another person unhappy.

No. The right stick only goes right or left. No, you won't be able to change the controls.

I know how painful this must be. To make it up, here's a bunny.
http://www.loadinc.net/img/lapin.jpg

(Ok, I'm out)

Chris
June 26th, 2006, 20:01
Your point is made.
Hope mine is too 8)


The fact that you just don't throw some bullshit general vanilla answer about the multiplayer is great. Thanks for answering me. :D

Emily
June 26th, 2006, 20:05
The fact that you just don't throw some bullshit general vanilla answer about the multiplayer is great. Thanks for answering me. :D

I like vanilla O+

DenisDenis
June 26th, 2006, 20:08
Denis, Give us the weapons... What they called? What they do?
I'll give you 4 (the easy ones):

Rocket: light fireworks rocket to shoot opponents. It will flip the car over if you get close enough. No need to aim, it’s auto lock.
Impact: annoying
Per pick up: 1 to 3
Reload time: Quick

Barrel Drop: three heavy barrels you can drop on the floor. It will make things harder for players following you. Watch out, they don’t disappear that fast, you might run into them on your next lap.
Impact: annoying
Per pick up: 1 to 3
Reload time: Quick

Oil Drop: A classic! Tank of very slippery engine oil. Drop it in turns to have maximum effect on your opponents.
Impact: annoying
Per pick up: 1 to 3
Reload time: Quick

Tank Refill: this power up will refill your tank immediately. It is very nice at the end of a race or in long uphill. Counter EMP attack (see EMP).
Impact: annoying
Per pick up: 1 to 3
Reload time: Quick

http://www.loadinc.net/img/alien_thumb.jpg

bayareastank
June 27th, 2006, 00:34
The screen shots look cool and the info that's been released sounds cool. But 1200 points? FORGET IT! If you don't have LIVE play, you're down in the 400-800 point range, sorry bud.

Starting to get tired of seeing the marketplace price creep going on.

If you can't do it for 800 points, don't do it at all. Or get 4 person LIVE support and then charge a premium amount for it. You're trying to pass off half a game for a premium price and that's not going to fly with me or a lot of 360 owners.

Paul Tancred
June 27th, 2006, 01:43
Er... its only 800 pts...

Curry
June 27th, 2006, 01:47
The screen shots look cool and the info that's been released sounds cool. But 1200 points? FORGET IT! If you don't have LIVE play, you're down in the 400-800 point range, sorry bud.
Which is why he said he doesn't favor the 1200MP price point ;)

aries
June 27th, 2006, 03:25
i would be down for that, though i would rather see some new content than something ported. though i hope it would play something like ridge racer or outrun, since i dont think alot of people would enjoy a gran turismo calibur title on the arcade. and i vote for it to be online too, to bring me my slippers, and to also tenderize my meat for me. yeah......;)

Curry
June 27th, 2006, 03:36
Having non-arcade racers like Gran Turismo or Colin McRae on Arcade would defeat the whole point of Arcade anyway :) Kinda reminds me of another discussion (http://forum.xboxic.com/showthread.php?t=366) we've been having :)

DenisDenis
June 27th, 2006, 11:32
The screen shots look cool and the info that's been released sounds cool. But 1200 points? FORGET IT! If you don't have LIVE play, you're down in the 400-800 point range, sorry bud.

Starting to get tired of seeing the marketplace price creep going on.

If you can't do it for 800 points, don't do it at all. Or get 4 person LIVE support and then charge a premium amount for it. You're trying to pass off half a game for a premium price and that's not going to fly with me or a lot of 360 owners.

Hello bayareastank,
Please let me add a few things about your post.

1. the beauty of XBLA is that you can try the game before you even think about spending some money on the marketplace.
2. Price is not motivation #1. I mean if you run into a great game, are you seriously going to make a difference between $10 and $14? Of course, we're pushing for this game to be 800MP, but we shouldn't start our selection on the wrong foot. Try first.
3. No one ever qualified 'Mad Tracks' as half a game, but I'm taking your comment into consideration.

I hope you're not going to yell at me when I tell you we're preparing a cheesy icon set for 80MP...
Cheer up!
Have a fantastic day!

Ps: please keep calling me 'bud', I might start liking it... ;)

DenisDenis
June 27th, 2006, 11:35
(...) and i vote for it to be online too, to bring me my slippers, and to also tenderize my meat for me. yeah......;)
... adding a 'tenderize meat' button. _o_

DM2
June 27th, 2006, 11:48
Weapons! I didn't realise that, it sounds more like super cars II (http://www.angusm.demon.co.uk/AGDB/DBM1/SupCar22.html) which was possibly one of the best multiplayer games I have played. There was nothing like pushing your mates car into the path of the train when he was beating you.

I am really looking forward to this now, do you have mines that you can drop? Homing missiles? Live play would of been a blast but there is always next time.

DenisDenis
June 27th, 2006, 11:59
Weapons! (...) I am really looking forward to this now, do you have mines that you can drop? Homing missiles? Live play would of been a blast but there is always next time.
Loks like you're ready for a second batch of pick ups.
Here you go:

Mystery Pick up: drop this fake pick up on the floor and let your opponent take it. It will invert their right and left for a moment. Very funny – when someone else picks it up!
Impact: strong
Per pick up: 1 to 3
Reload time : slow

Turbo Boost: these two small rocket engines will boost you twice your maximum speed. Works also in the air while jumping!
Impact: strong
Per pick up: 1 to 3
Reload time : slow

Flash Bang: blinds every opponent for one moment. Just long enough to miss that turn!
Impact: strong
Per pick up: 1 to 3
Reload time : slow

Freeze: auto lock cryogenic beam – turns your opponent in an ice cube. Rotfl!!!
Impact: strong
Per pick up: 1 to 3
Reload time : slow

Ruby Tuesday 8)

Curry
June 27th, 2006, 17:36
super cars II (http://www.angusm.demon.co.uk/AGDB/DBM1/SupCar22.html)
omg that game rocked.... another game that cost me a few weeks at least of my life :D

| V |
June 27th, 2006, 18:33
Looks and sounds like a pretty sweet game

DenisDenis
June 28th, 2006, 13:00
Looks and sounds like a pretty sweet game
Thanks! ;)

YLA G
June 29th, 2006, 10:59
denis.. in what language can you play mad trax? i see there is a dutch office so think it would be a good move to give it a dutch setting as well. (for the younger users)

DenisDenis
June 29th, 2006, 11:20
denis.. in what language can you play Mad Tracks? i see there is a dutch office so think it would be a good move to give it a dutch setting as well. (for the younger users)
So far, the main languages that will most probably be implemented are:

English
German
French
Spanish
Italian
Dutch

We're looking into Japanese and Korean (since the game supports double bit characters like cyrilic already) but not sure if the type of game has an impact in Asia.

Btw, we love the Netherlands. I lived there myself for a few years ;)
Tot ziens!
Denis.

YLA G
June 29th, 2006, 11:22
great dutch!

Btw, we love the Netherlands. I lived there myself for a few years ;)
Tot ziens!
Denis.


nice try but i am from belgium :p

DenisDenis
June 29th, 2006, 11:26
nice try but i am from belgium :p
Godfordomme!
Sorry about that :)

YLA G
June 29th, 2006, 12:23
no problem.. as long we don't get mixed with the french..

(we have french banners and french featured downloads on our englisch dashboard and we speak dutch!! how bad is that for a next gen console!)

btw: its godverdomme ;)

DenisDenis
June 29th, 2006, 15:24
no problem.. as long we don't get mixed with the french..

(we have french banners and french featured downloads on our englisch dashboard and we speak dutch!! how bad is that for a next gen console!)

btw: its godverdomme ;)
Just out of curiosity, can you switch your dashboards to Dutch?

Nom de Dieu!

YLA G
June 29th, 2006, 15:43
nope.. :(

but i don't care that.. but that french mix with english and dutch all on one screen is realy bad in belgium..

and if you call support you get a french guy that don't care of this probleme..

pass the word denis ;)

Curry
June 29th, 2006, 16:06
Just out of curiosity, can you switch your dashboards to Dutch?

Nom de Dieu!
No they can't, and I've got a list of other stupid things in Belgian Xboxes that I still have to write an article about.

YLA G
June 29th, 2006, 16:09
go curry go!

Frosty
June 29th, 2006, 23:05
That picture of the Rabbit and the Alien, are those possibly something from a game being developed there at Load Inc? Because I noticed they are uploaded to the Load Inc site.

kidkit
June 30th, 2006, 00:10
That picture of the Rabbit and the Alien, are those possibly something from a game being developed there at Load Inc? Because I noticed they are uploaded to the Load Inc site.

Nice catch, maybe they are images of obstacles on the tracks or things in the rooms? Or perhaps Denis is boring some of the loadinc webspace to host some images.

Curry
June 30th, 2006, 02:28
Nice catch, maybe they are images of obstacles on the tracks or things in the rooms? Or perhaps Denis is boring some of the loadinc webspace to host some images.Actually everyone on the Xboxic crew has some hosting space as well on http://files.xboxic.com/crew/nickname :)

DenisDenis
June 30th, 2006, 03:03
That picture of the Rabbit and the Alien, are those possibly something from a game being developed there at Load Inc? Because I noticed they are uploaded to the Load Inc site.
;-) good call, but no luck.
These are just toys you'll find in Mad Tracks.

I'll post images of our next XBLA title when I'll get a proof of purchase for 'Mad Tracks' from everyone posting on Xboxic ;)

:X Ok, I shut up... sorry :X

kidkit
June 30th, 2006, 08:53
;-) good call, but no luck.
These are just toys you'll find in Mad Tracks.

I'll post images of our next XBLA title when I'll get a proof of purchase for 'Mad Tracks' from everyone posting on Xboxic ;)

:X Ok, I shut up... sorry :X

What's a proof of purchase? when my gamertag is 4000 above yours on the leaderboards? ;) _o_ >:)

Curry
June 30th, 2006, 10:07
What's a proof of purchase? when my gamertag is 4000 above yours on the leaderboards? ;) _o_ >:)I think the Mad Tracks icon showing up in the gamercard underneath your post here on the forums would constitute as proof ;)

DenisDenis
June 30th, 2006, 11:28
I think the Mad Tracks icon showing up in the gamercard underneath your post here on the forums would constitute as proof ;)
You mean, like my new avatar?
Hehehe....

Gone mountain biking in switzerland - back on monday!

DenisDenis
May 23rd, 2007, 16:23
Funny to see the first post we had on Mad Tracks!!
;)

Studley
May 23rd, 2007, 16:36
It'll probably still be out before Street Fighter :P

Whoops :D I'm sure it's been worth the wait though!

HylianHitman
May 23rd, 2007, 18:52
Did you give the D a different color for a reason? I'm sure Mad Tracks is just as good without :9~

SpaceInsomniac
May 31st, 2007, 00:30
Seeing as a developer is kind enough to be posting here, and seeing as this seems to be the "main" Mad Tracks thread, I thought I'd post some thoughts on the multiplayer part of the game here.

Playing with friends seems to be one of the best elements of xbox live. If the game does well enough, would you consider releasing an update to the multiplayer interface that allows a group to get together and play all the unranked games they want? Is there an option for this that I just didn’t see? It seems the ability to get together with friends and play more than one game at a time would be pretty much a requirement for a game like this. While fun, the races and events are far too short in length to require player invites each and every time a game ends.

Other than just applying to friends, a “play again” option would be nice for both ranked and unranked modes (although of course, when selected in ranked, it would have to take you to unranked), as would the option to change events and races once players are in the pre-game menus. Xbox live is very much a social experience, and being able to play one game at a time with random strangers just doesn’t cut it.

Right now I feel the problems with how multiplayer is handled is the one thing holding this game back. I also feel quite certain that if these problems are addressed in a title update, it will be quite helpful to the sales of the expansion packs. It would also help with sales of the initial game, as I know I’d want my friends to buy this game if we’d be able to play more than one round without setting up a whole new game every time it was over.

Other than those issues, nicely done. This is by far one of the best looking and playing XBLA titles to date, and I wouldn’t be here pleading for a better multiplayer experience if I didn’t enjoy it as much as I do.

TristUK
May 31st, 2007, 15:14
That's a good point there SpaceInsomniac. I played a couple of multiplayer games last night & thought exactly the same thing.
8)7

Love the game though! Excellent work there Denis, 800pts well spent!

DenisDenis
June 1st, 2007, 14:20
Thanks you all for your feedback.
I know it sounds cheesy and PR formated, but it's true, having this kind of comment makes us stay on our toes and able us to make better games.
Not only we read posts that doesn't say our game is great, but we take good notes and talk about them in production meetings (the one around the coffee machine).
I have nothing very constructive to say yet about the re-invite multiplayer issue. But we're discussing it here at Load Inc.

While I'm at it, thanks to everyone I've met playing Mad Tracks Live, great community, cool people, some pretty tough competitors and a ton of fun.

Cheers,
Denis.

TristUK
June 1st, 2007, 15:16
Out of interest Denis, how are sales going? I'm not expecting specific numbers (although if you've got them that would be cool).

DenisDenis
June 1st, 2007, 15:19
Out of interest Denis, how are sales going? I'm not expecting specific numbers (although if you've got them that would be cool).

I hope sales are doing fine, because I have no information at all!
Cheers,
Denis.

Thryon
June 1st, 2007, 20:49
DenisDenis,

How about MadSkies...a game with micro-machinesque airplanes and copters.

GcRayden
June 2nd, 2007, 03:03
Denis, i saw what you had to say about how feedback helps so i decided that i would run a few things by to see if you could maybe put it in an update.

I havent played around with it much but is there a way to change the number of laps in a race? I didnt see an option anywhere so i figured it wasnt in there, but if im wrong please correct me. It would be also cool if you could set the number of lives in battle on the table mini game and the last thing is that it would be awesome if you could make it so the game saved your car color and country for future races so you dont have to change once you get in game. Thats all i really have other then the group thing and I would like to thank you Denis and your team for making the best XBLA game to date. Mad Tracks is a very respectful game, not only because you did such a great job, but also because you listen and you let us know you listen by responding to our posts and having conversations with us. More game developers could learn a thing or two from you.

DenisDenis
June 2nd, 2007, 13:50
(...) Mad Tracks is a very respectful game, not only because you did such a great job, but also because you listen and you let us know you listen by responding to our posts and having conversations with us. More game developers could learn a thing or two from you.

Can I use this quote?? _o_
(I'll add your comments to the Monday (coffee) meeting)
Cheers,
Denis.

UKJAY
June 2nd, 2007, 14:03
Can I use this quote?? _o_
(I'll add your comments to the Monday (coffee) meeting)
Cheers,
Denis.

Yeah but it was from a guy that only made ONE forum comment 8)7

GcRayden
June 2nd, 2007, 16:59
Yeah but it was from a guy that only made ONE forum comment 8)7

Yeah, i just signed up today but ive been an unofficial member of this site for a while. You know, one of those people who browse the forums mainly. I never create an account on a forum unless im sure that im going to post alot and this conversation was enough to spark my interest in getting an account. Xboxic is part of my daily internet routine though ^^ Thanks Denis for adding my suggestions, the main thing I like about games are customization like changing the number of laps, lives, points to score, etc. Makes the game alot more fun when you can control how long it lasts.

Btw, Yes you can use that quote and anything else i say lol.

Chris
June 4th, 2007, 10:00
Welcome aboard the great gay cruise of love.

oh...and gaming.

DenisDenis
June 4th, 2007, 12:36
Welcome aboard the great gay cruise of love.

oh...and gaming.

I was expecting your coming out...
8)

Yeah, i just signed up today but ive been an unofficial member of this site for a while. You know, one of those people who browse the forums mainly. I never create an account on a forum unless im sure that im going to post alot and this conversation was enough to spark my interest in getting an account. Xboxic is part of my daily internet routine though ^^ Thanks Denis for adding my suggestions, the main thing I like about games are customization like changing the number of laps, lives, points to score, etc. Makes the game alot more fun when you can control how long it lasts.

Btw, Yes you can use that quote and anything else i say lol.

Welcome on board.
You can add my GamerTag to your friends list!
Cheers,
Denis.

Nino
June 4th, 2007, 14:07
Welcome Rayden \o/

Rival24
June 4th, 2007, 14:18
Check our Mad Tracks review on the frontpage Denis :P

UKJAY
June 4th, 2007, 14:24
Check our Mad Tracks review on the frontpage Denis :P

:D I like Ross's honesty and fairness in his reviews. I wonder if his starsign is Libra...

Rossko_UK
June 4th, 2007, 14:28
:D I like Ross's honesty and fairness in his reviews. I wonder if his starsign is Libra...

It's Capricorn honey. Are we compatible?

TristUK
June 4th, 2007, 14:29
Check our Mad Tracks review on the frontpage Denis :P
Seems a bit harsh to me. Personally I've really enjoyed playing Mad Tracks, but in fairness I certainly see your points re; no much longevity with the lack of tracks. So maybe in a couple of weeks / months I'd be less positive.

But for me the multiplayer is where the most fun will be, a couple more of the 3 lives (Mario Kart style battles *cough cough) levels and I'll be really happy.

Mad Tracks fits in very nicely with Worms in the get your mates round, a couple of beers & XBLA category. Soon to be joined with Bomberman & SWOS _o_

UKJAY
June 4th, 2007, 15:05
It's Capricorn honey. Are we compatible?

:D no just everyone I know who seems to be Libra is fair but fierce...

_Chris_
July 5th, 2007, 01:18
:D I like Ross's honesty and fairness in his reviews. I wonder if his starsign is Libra...
(a month later)
I'm Libra!! WOOOOOOOOOOOOOOOOO!!!!!!

UKJAY
July 5th, 2007, 02:43
(a month later)
I'm Libra!! WOOOOOOOOOOOOOOOOO!!!!!!


LOL...

Fair but Fierce? Would you agree ?

_Chris_
July 5th, 2007, 02:59
LOL...

Fair but Fierce? Would you agree ?
Hmm..find some sort of more in-depth explanation of my sign and i'll tell you:P

edulle
July 11th, 2007, 20:57
Ive played this before on PC and I cant wait for the Xbox release

_Chris_
July 11th, 2007, 21:07
Welcome to the forums!
but Mad Tracks has been out on arcade for ages now...

edulle
July 11th, 2007, 21:18
Ah well I just got my xbox 2 days ago and have not yet had time to look at all the xbla games.

_Chris_
July 11th, 2007, 21:28
Ahh, fair enough, well in that case, welcome to the world or Xbox360 as well as our lovely forums. be sure to take some time to check all the stuff on the marketplace, wouldnt wanna miss out;)

edulle
July 11th, 2007, 21:38
Thanks for letting me know that game is already out I will look in to getting it soon. I got GoW with the 360 so I have just been playing that.

_Chris_
July 11th, 2007, 21:52
Ahh Gears, havnt played that in a whiiile, dont think i will really bother again untill september when the new map pack becomes free;)

edulle
July 11th, 2007, 21:54
I am really liking the single player campaign but I get wrecked in multiplayer. I also have The Darkness, Oblivion, Condemned, Dead Rising, and Enchanted Arms. I have read The Darkness is really good but have not gotten around to it or any of the other games yet.

_Chris_
July 11th, 2007, 22:28
I advise playing The Darkness, quick, but amazing game

UKJAY
July 11th, 2007, 22:48
Thanks for letting me know that game is already out I will look in to getting it soon. I got GoW with the 360 so I have just been playing that.

Hi...welcome to the world of xbox360, you're life will never be the same again. It's worse than caffeine! - Do you plan on getting Call of Duty 4 ?

Thryon
July 11th, 2007, 22:57
I am really liking the single player campaign but I get wrecked in multiplayer. I also have The Darkness, Oblivion, Condemned, Dead Rising, and Enchanted Arms. I have read The Darkness is really good but have not gotten around to it or any of the other games yet.

Welcome Edulle :)

That is a nice starting collection you have. I loved all those games (well I am good friends with Enchanted Arms but I would not call it love).

HylianHitman
July 12th, 2007, 00:52
Hi...welcome to the world of xbox360, you're life will never be the same again. It's worse than caffeine! - Do you plan on getting Call of Duty 4 ?

Say yes and Jay will love you long time.

_Chris_
July 12th, 2007, 01:03
Fuck you people and your fucking fish man, how many times do i have to tell you? Cod is nasty

HylianHitman
July 12th, 2007, 01:18
He did not abbreviate it this time :P

I heard people using Call of Duty's abbreviation and it annoys the shit out of me.

You rented Def Jam llolololololllolololollololo

_Chris_
July 12th, 2007, 01:25
Lol indeed, the single player achievements are wank, i never even bothered, just got most of the online ones.

UKJAY
July 12th, 2007, 01:51
Ive CoD2, CoD3 and will get CoD4...lol

Zerodisorder
July 12th, 2007, 04:19
New gameplay video on Call of Duty 4 looks sick. Seems there's going to be a beta for 360 only.

HylianHitman
July 12th, 2007, 12:52
Open.. beta?

edulle
July 12th, 2007, 14:20
Hi...welcome to the world of xbox360, you're life will never be the same again. It's worse than caffeine! - Do you plan on getting Call of Duty 4 ?

I saw the footage from E3 and it looks really good. I played a lot of Day of Defeat and Battlefield on the PC so I might look into getting this.

UKJAY
July 12th, 2007, 14:39
Open.. beta?

I made sure Im all signed up to be part of the beta and to know exactly when it's available...

www.charlieoscardelta.com C.O.D...

I saw the footage from E3 and it looks really good. I played a lot of Day of Defeat and Battlefield on the PC so I might look into getting this.

Yeah this'll be the war of all war games...in my opinion!

edulle
July 12th, 2007, 16:52
I made sure Im all signed up to be part of the beta and to know exactly when it's available...

www.charlieoscardelta.com

Thanks for the site link. I just went and registered so I can make sure I know when the beta releases

DenisDenis
July 17th, 2007, 13:30
Ive played this before on PC and I cant wait for the Xbox release

Welcome Edulle!
Tell us what you think of Mad Tracks.

CoD is great!
Are you guys 'off topic' fans?
8)

Cheers y'all,
Denis.

_Chris_
July 17th, 2007, 13:32
Everyone is! ...Except some of the admins;)

UKJAY
July 17th, 2007, 14:13
Everyone is! ...Except some of the admins;)

Yeah and I battle with 'LOGIC' when someone makes an offtopic comment...where should I reply, in the thread it was made or shall I reply in thread it should have been in?

When someone makes an offtopic post, you don't really have a choice but to make an offtopic reply - and we all do it Im sure, but I use the [offtopic code a lot more now

DenisDenis
July 17th, 2007, 15:12
Great comment 8) !
Denis.

UKJAY
July 17th, 2007, 15:27
Great comment 8) !
Denis.


LOL...

I think Im the only 1 struggling with MadTracks achievements !!

DenisDenis
July 17th, 2007, 15:48
LOL...

I think Im the only 1 struggling with MadTracks achievements !!

Yep :)

Nayse-BTC
July 17th, 2007, 22:04
I like mad tracks, but not enough to buy it. now if itd been mashed....

Chris
December 20th, 2007, 05:30
Mad Tracks hits 1.8 million

Paris, Dec 18th 2007 - Today, Load Inc. announced Mad Tracks PC trial version was downloaded by 1.2 million PC enthusiasts and over 630.000 Xbox 360™ fans.

‘Mad Tracks’, the toy car arcade game everyone is praising has passed the 1.8 million download mark of its trial version. The game is still available online at www.loadinc.net and on the Xbox360™ Live Arcade.

“This goes to show that mid price casual titles now constitute a grown up market” said Denis Bourdain of Load Inc. “sales have surpassed our expectations both in retail and direct download”. Mad Tracks PC has been released in early 2006 in Europe and the Xbox 360™ Live Arcade version hit marketplace worldwide in June 2007. It’s now turn for America.

“Most people who played this game are telling us their life is better now and that they have more friends” says Thomas Leinekugel, VP project manager at Load Inc. – the information has not been formally verified but we’re pretty confident it’s true.

:)

Fetter
December 20th, 2007, 07:18
I never did look into this game. I'll get the demo and see how it is.

*Edit*
I downloaded hte PC demo. It's actually pretty fun!

Do alot of people still play online on the 360?

Thryon
December 20th, 2007, 13:26
I have not loaded up the game in a while now. But I did enjoy the "full game", that is the product you get once you downloaded the extra two add-on packs.

UKJAY
December 20th, 2007, 13:48
It was fun - but with all the other better stuff on the 360, it didn't make you want to drop playing something else to go back to it.

Messiah
December 20th, 2007, 17:49
I think the game is totally crap ..........

UKJAY
December 20th, 2007, 17:58
well yeah actually... lol

HHS Pilot
December 20th, 2007, 18:17
I think the game is totally crap ..........

/me Dies inside at you saying that

Thryon
December 20th, 2007, 18:40
* HHS Pilot;65290 Dies inside at you saying that

No need to die inside. :)

I would not read to much in his comments, some poeple consider Halo 3 crap. The reality is that the game is quite fun, but it could have been better (but the same could be said about 99% of all games). I enjoyed the game most when playing multiplayer.

There is a free demo you can try on XBLA, and a free PC demo you can download. I suggest you aquire either demo and give it a go. If you like it, then purchase it. It's only 800 MS points, not really a life altering investment.

Chris
December 20th, 2007, 20:27
I suggest they put out an update and take away that fucking spring thing.

UKJAY
December 20th, 2007, 20:34
I suggest they put out an update and take away that fucking spring thing.

YES!!!!

Because it actually stops you being able to race.

Fetter
December 20th, 2007, 20:37
YES!!!!

Because it actually stops you being able to race.

I only have teh demo and that's annoying!

Chris
December 20th, 2007, 21:07
I don't know if any of you remember 'RUSH' on the Nintendo 64, but they used to have this free roaming thing where you and your car are in this huge Arena with ramps and loops and shit. No timers, no objectives...just you fucking around and having fun by yourself, or with a friend in splitscreen. I would LOVE to have something like that with an awesome (unrealistic moon gravity) physics engine.
I hope someone remembers it. And no, not 'RUSH 2049'. Just regular old RUSH.
Sort of like this:
http://image.com.com/gamespot/images/2006/274/932172_20061002_screen001.jpg

Messiah
December 20th, 2007, 23:00
No need to die inside. :)

I would not read to much in his comments, some poeple consider Halo 3 crap. The reality is that the game is quite fun, but it could have been better (but the same could be said about 99% of all games). I enjoyed the game most when playing multiplayer.

There is a free demo you can try on XBLA, and a free PC demo you can download. I suggest you aquire either demo and give it a go. If you like it, then purchase it. It's only 800 MS points, not really a life altering investment.


I'm glad we all have different tastes :D

DenisDenis
January 16th, 2008, 14:56
I just tried the Yaris game and it redifined the notion of judgement. How many of you actualy tried it?

I suggest they put out an update and take away that fucking spring thing.

Yes Chris, we will. Actualy, since it's quite a lot of work, we decided to make a new game around that feature, so you'll have to wait for ToW...
I'll start a new thread soon on this upcoming title and how you can help us make things the way you like'em.

Peace,
DenisDenis.

UKJAY
January 16th, 2008, 15:37
I just tried the Yaris game and it redifined the notion of judgement. How many of you actualy tried it?



Yes Chris, we will. Actualy, since it's quite a lot of work, we decided to make a new game around that feature, so you'll have to wait for ToW...
I'll start a new thread soon on this upcoming title and how you can help us make things the way you like'em.

Peace,
DenisDenis.

I tried it and at first liked it a lot - but each level starts to look the same. I like the weapons sytem and futuristic look if it was just a bit more colourful and less bland looking.

Thank god you're taking away the spring thing in the next game. :D

Paul Tancred
January 16th, 2008, 15:50
Some people actually like the spring. It means you have to be careful which car type you pick and how much you hold down the trigger. To be honest, I'm on the fence about it. I do, however, think that it'd be a nice option if you could turn it on/off in ToW.

Rossko_UK
January 17th, 2008, 00:48
Some people actually like the spring. It means you have to be careful which car type you pick and how much you hold down the trigger. To be honest, I'm on the fence about it. I do, however, think that it'd be a nice option if you could turn it on/off in ToW.

Having the option to turn it on/off would be ridiculous. It would provide a massive advantage to those without it as they could just accelerate the whole time, while the fools who left it on have to take it easy.

It has to either be included or not, not both.

Chris
January 17th, 2008, 07:43
Make it so you can search for games with or without the spring, so no one has any advantage.

DenisDenis
January 17th, 2008, 12:42
Thanks for everyone's comments. ;)
What we'll do is keep the spring system in Mad Tracks and no spring in ToW.
I hope this suits everyone, cuz if it doesn't, tough luck - I ain't changin' it. >:)

Peace!
DenisDenis.

Chris
January 17th, 2008, 12:46
:(