View Full Version : Is this really off forum???
DenisDenis
July 11th, 2006, 11:30
I just wanted to let you know that if you guys have friends that play on PC (Hahahahahahaha hahaha), you can tell them Mad Tracks is available for them at http://www.loadinc.net/madtracks/index.html for just a tad under very cheap.
Ok, I admit, we sould really help the get a 360, but some PC players are just hard to convince...
On another note, playing the PC version would be a perfect practice for the XBLA version (now who says I'm sneaky??).
Have a fantastic day!
YLA G
July 11th, 2006, 15:05
spammer :p
pc = for work
console = for gaming
Cage
July 11th, 2006, 15:09
spammer :p
pc = for work
console = for gaming
Correction.. PC = for www.xboxic.com ;)
PaulWillocks
July 11th, 2006, 15:11
Correction.. PC = for www.xboxic.com (http://www.xboxic.com) ;)
True :P gaming on a PC just doesnt seem right. :D
(whens Mad Tracks scheduled to be out for XBLA?)
Curry
July 11th, 2006, 15:13
Correction.. PC = for www.xboxic.com (http://www.xboxic.com) ;)
How true O+
Nino
July 11th, 2006, 15:47
PC gaming can be acceptable if you use a decent gamepad (the 360 wired works perfect). Too bad most of the popular PC genres suck.
DenisDenis
July 11th, 2006, 21:22
PC gaming can be acceptable if you use a decent gamepad (the 360 wired works perfect). Too bad most of the popular PC genres suck.
I couldn't agree more. The 360 usb wire pad is awesome.
Heck! I even use it to play C&C (hum, time for my pills).
8)7
Nino
July 12th, 2006, 00:10
Wow :D. I use it mainly for MAME games and Megaman X8 at the moment but most games work great with it. Especially if you fix the deadzones and rumble using XBCD (xbcd360guide.50webs.com) :)
YLA G
July 12th, 2006, 14:49
you can even rumble? wow thats new for me
Nino
July 12th, 2006, 14:52
you can even rumble? wow thats new for me
Yeah if your game supports it. Just use the XBCD drivers in the guide I linked, works like charm. Just played Megaman X8 a few minutes ago and my pad rumbled like there's no tomorrow :)
Zerodisorder
July 12th, 2006, 20:52
Wait a second..mad tracks is out for the pc...why's it not on the lsit for release on the 360 soon if its already finished :S
Nino
July 12th, 2006, 21:35
Wait a second..mad tracks is out for the pc...why's it not on the lsit for release on the 360 soon if its already finished :S
Because the Xbox 360 doesn't run PC code?
MrMoen
July 13th, 2006, 00:35
Whehehe 8)
DenisDenis
July 13th, 2006, 10:38
Because the Xbox 360 doesn't run PC code?
Not entirely true B)
The two platforms share a lot of DirectX9 similarities. We were able to run 'Mad Tracks' only two days after receiving our dev kits (that was end of November!!).
Some new code has to be generated but not that much.
What takes time are two main factors:
1. console interface (ie: pad vs keyboard) and Microsoft compliance rules (ie: what happends when a pad is disconnected or when your 4 yo takes the MU out while saving).
2. Added content. This is very clever from Microsoft. They make dev add content that will link the game to every other games and in fine to the Xbox360 community (ie: achievements).
There.
Have a good day.
Nino
July 13th, 2006, 13:02
Hehe thanks for elaborating Denis, 2 days is amazingly short!
cybermans
July 13th, 2006, 13:30
Now how long will it take to make an opengl version (most companies don't even try they directly hire icculus (http://www.icculus.org)).
But still 2 days is amazingly fast.
Curry
July 14th, 2006, 00:45
I've heard from some people how easy the Xbox 360 API's are :) Whereas on the PC you have to explicitly open DirectX and get a correct interface, on the 360 it's something like this:
IDirect3D* D3D = (IDirect3D*)1;
Those who also know their C++ here will be shocked at that line indeed ;)
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