View Full Version : Two candles
DenisDenis
September 4th, 2006, 12:16
Just to let you know.
Load Inc. celebrated it's second anniversary this week end!!
Cheers y'all.
(where is the advil???)
Nino
September 4th, 2006, 12:34
Congratulations Denis and the rest! \o/
Curry
September 4th, 2006, 12:36
http://www.travelthere.com/ContalResources/site_images/img-congratulations.gif
DM2
September 4th, 2006, 13:18
Congratulations :)
bigsteveouk
September 4th, 2006, 13:32
Congratulations...!
What did you do to celebrate?
The_Glovner
September 4th, 2006, 13:34
Hope you got drunk?
Rival24
September 4th, 2006, 14:05
TWO YEARS? and only one game :( Oh well.. grats :P
The_Glovner
September 4th, 2006, 14:11
Christ, not that your hard to please, look how long Prey took, and thats shit.
Rival24
September 4th, 2006, 14:13
Christ, not that your hard to please, look how long Prey took, and thats shit.
Prey is quite a big game and Mad tracks is arcade :P
bigsteveouk
September 4th, 2006, 14:22
Prey is quite a big game and Mad tracks is arcade :P
True anyway.... What does the next 2 years have instore denis?
The_Glovner
September 4th, 2006, 14:25
Prey is quite a big game and Mad tracks is arcade :P
Prey was made by a bigger developer and it was still shit.:P
bigsteveouk
September 4th, 2006, 16:03
How long did prey take to make?
Nino
September 4th, 2006, 16:05
How long did prey take to make?
10 years from announcement to release. But it's been on hold for a couple of years in the meantime.
bigsteveouk
September 4th, 2006, 16:11
Jesus... only to be beaten by duke nukem by the look of it.
Cage
September 4th, 2006, 16:56
Jesus... only to be beaten by duke nukem by the look of it.
Same developer :'( and as far as I read the whole duke team just left the developer which means we can kiss the Duke goodbye 'forever' :'(
bigsteveouk
September 4th, 2006, 16:58
Same developer :'( and as far as I read the whole duke team just left the developer which means we can kiss the Duke goodbye 'forever' :'(
BAHH, lets make it ourselves then! we have the XNA 'Nuke Dukem' !
Curry
September 4th, 2006, 17:45
Christ, not that your hard to please, look how long Prey took, and thats shit.
Prey was actually fun, although too easy and linear :)
Rival24
September 4th, 2006, 17:51
Lineair is goooood.
DenisDenis
September 5th, 2006, 11:06
TWO YEARS? and only one game :( Oh well.. grats :P
Ok, ok. We did not only make 'mad Tracks' in two years.
First we developped all our tools. Both graphic and physic engines are our own. These will be used at least on three to four games we'll make.
Then we made two and a half Mad Tracks (Mad Tracks PC, Xbox360 and got pretty far on the PS2 version).
Last, we started working on ToW 4 months ago and it looks sleek already.
But sshhhhhhh...
Cheers,
ps: yes we did drink a little more than average - hence the Advil note...
bigsteveouk
September 5th, 2006, 11:16
ToW ?
Cage
September 5th, 2006, 11:35
ToW ?
Tears of War hahaha :D
Rival24
September 5th, 2006, 13:10
What happened to the PS2 version? :P
Curry
September 6th, 2006, 00:43
Tears of War hahaha :D
:D
DenisDenis
September 6th, 2006, 17:28
ToW ?
"Things on Wheels" (working title).
I can only tell you it is intended to be on XBLA and it involves cars.
Cheers,
Denis.
What happened to the PS2 version? :P
I play the PS2 version sometimes when I'm nostalgic.
The working prototype is fine but we never manage to sell it to any publisher.
Oh well.
Cheers,
bigsteveouk
September 6th, 2006, 18:55
Denis, can you tell us what you think about XNA?
What it means to you as a developer. Do you think that a smaller dev house like yours will start to get problems with competition etc?
Zerodisorder
September 7th, 2006, 01:51
Congratulations, even though its real late :D
DenisDenis
September 7th, 2006, 10:36
Denis, can you tell us what you think about XNA?
What it means to you as a developer. Do you think that a smaller dev house like yours will start to get problems with competition etc?
To be quite honest, competition is what we need.
On top of things, I get application year round of people looking for jobs or intership. This free tool is a great for them to get their demo and demonstrate their know how.
At Load Inc. we all started our carreers with free tools (or evaluation versions - not mentionning 'gray' tools - hum). It's good to see a major player giving a tool like XNA.
Regarding the tool itself, I just saw a quick presentation at Leipzig and we did not evaluate it inside yet (but everyone remembers we have a game to finish)...
Now everyone get back to work!!!
cheers,
Congratulations, even though its real late :D
it's never too late ;)
Thanks!!
kidkit
September 7th, 2006, 21:03
maybe you should convert and sell your game engine similar to what Garage Games is doing with Torque X. Nope, wait, that would you distract you gents too much from making me more Live Arcade games. Everyone back to work indeed good sir :P
I'll get back to work figuring out how i can get visual studio express installed on my work computer ;)
vBulletin® v3.7.1, Copyright ©2000-2010, Jelsoft Enterprises Ltd.