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| Xbox Live Arcade Great games for a small price, that is Xbox Live Arcade. Pose your questions here regarding the Arcade games. |
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#1 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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I'm sure many of us here have downloaded a few demos, some larger than a gig even, and though the hard drive is only 20 gig with about 13 usable to the user I still manage to fit 11 or so of this giants on there. So I was thinking it would be great if there was an uper echelon version of the XBLA, exclusive to the Hard Drive users of course... Push the Size limit up to something like 500 Meg, and charge a little more for the games. The first 'flagship' game could be An online only version of Halo 1, which has never had online on xbox, only the pc version. Something like that would be a Huge hype monster for Halo 3 (like it needs it...).
Moving on, something like this kind of opens the door a little wider for full titles down the road, but smaller developers and budget game developers would have a more realistic means of selling there titles at a lower cost (so they'd actually sell a few) with less risk (cost of manufacturing etc). And maybe get some 'newer' classic games on our arcade.. Just a few suggestions / examples Vigilante 8 (online only) Basic Sports Games, maybe something like a rockstar table tennis Quake3, Counter Strike, Day of Defeat etc. Make sense? foolish idea? Something to talk about at least. |
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#2 | |||||||||||
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Experienced Member
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I think once bigger hard drives are released, it's something to think about, but not at the moment, not with the 20gb ones...
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#3 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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I've discussed the subject of the size limit with Major Nelson and there are 2 main reasons for the 50Mb size limit: being able to fit on a memory card and effectively enforcing a very hard limit on developers not to make $60 retail games for a $5 to $15 platform. I think the release of the 256Mb memory unit may in the future mean the limit might get increased to 100 or 200, but nowhere near the 500Mb that would constitute a retail game. It would simply give the developers way too much room to compete with the games that were meant to be on the platform (like Geometry Wars and the coin-ops) as such taking away the whole idea.
Keep the arcade platform for the arcade games and the retail platform for the retail games imho ![]() |
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#4 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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Ah yes, I suppose the limit that high would blur the line too much between Arcade versus Full Game.
I really like what this Live Arcade is doing for digital distrubtion, as with Steam, I'd be happy to see stores and hard copies out of the picture on the next generation of consoles =] |
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#5 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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Microsoft is also highly surprised at the unexpected success of Arcade
Apparently it outsold expectations by a factor 4 or something in the first months ![]() |
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#6 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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Sounds like Marketting to me, even so I'd have to say I'm very pleased with the content on the Arcade thus far and the distraction it has provided (along with downloadable demos and trailers) while we wait for the next big Retail game.
I mean.. an online game you can play over the net with full voice chat for only $5us / 5 euros, that's brilliant ![]() |
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#7 | |||||||||||
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Editor Playstation
Xbox Live: Rivalz0r
PSN ID: Rivalz0r
Wii: 1605-9218-7353-0870
Join Date: Feb 2006
Location: Netherlands
Posts: 4,910
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At this point I’m disappointed in Arcade. There’s not a single game on there I’d like to play. The last new content was uploaded 2 months ago or something… Let's just hope Street Fighter and Pac-man come out soon.
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#8 | ||
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Elite Member
Join Date: Mar 2006
Posts: 2,017
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Quote:
Is that why 3 out of your 5 last played games are from Arcade? |
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#9 | |||||||||||
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Editor Playstation
Xbox Live: Rivalz0r
PSN ID: Rivalz0r
Wii: 1605-9218-7353-0870
Join Date: Feb 2006
Location: Netherlands
Posts: 4,910
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Quote:
There's an explanation for that I just finished Crystal Quest, I showed Feeding Frenzy to a friend and I don't play Geometry Wars because I 'like' it, it's more that I can't stand having only 40 achievement points. hehe ![]() |
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#10 | ||
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Elite Member
Join Date: Mar 2006
Posts: 2,017
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Lol, ok.
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#11 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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Heh, I'm pretty sure Microsoft wanted SF to be out right now in this big open window of minimal releases to fill the void... Too bad capcom can't get their act together.
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#12 | |||||||||||
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Elite Member
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Quote:
Owned. I really hope that they raise the memory limit, when I was at Streamline Studios they were having a pretty hard time fitting everything within the 50MB limit. 50MB is really too small imo, I agree that Arcade games must be small and more like 'gamesnacks', something you play just to waste some time in between playing 'real' games, but 50MB is just too small for any good game. Make it 200MB so we can have some good 'next-gen arcade' titles on there. I mean an bitesize original 3D fighting game would be awesome but that would take well over 50MB. I'd hate it if Hoopworld, Small Arms or Mad Tracks would lack features just because that limit. On second thought; maybe MS can make it more flexible? Release 'lite' versions of XBLA games that fit within the 50MB limit with less features etc. and then have 'full' versions which are a little bit more expensive but with a large amount of maps and modes etc. That way we'd have better arcade games, the memory card users are still able to play them and MS sells more harddrives. That would make sense to me. Maybe DenisDenis can shed some light on how they're expierincing the whole 50MB limit thing? |
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#13 | |||||||||||
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Editor Playstation
Xbox Live: Rivalz0r
PSN ID: Rivalz0r
Wii: 1605-9218-7353-0870
Join Date: Feb 2006
Location: Netherlands
Posts: 4,910
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Quote:
Quote:
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#14 | |||||||||||
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Elite Member
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Ohyeah, I remember reading that.
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#15 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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Like I said I think the 50 will be upped one day, but not immensely. Problem is, if you make it 100 devvers will still be complaining that they need more. In the words of J Allard: "the bitches just need to learn to use compression and code better" (in slightly different wording
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#16 | |||||||||||
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Experienced Member
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i sayd it before..
you got demo's so large.. so why not BC old games that are less then 1 gb.. examples: 236MB - NTSC - Roller Coaster Tycoon 326MB - NTSC - Namco Museum 393MB - PAL - The Sims 310MB - NTSC - Simpsons Road Rage 629MB - PAL - Micro Machines 733MG - NTSC - Grand Theft Auto III they can make profit from the BC team
__________________
MS Official XDCP (com. devloper) and XET (Elite) for xbox |
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#17 | |||||||||||
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Experienced Member
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think over the next year or two we are going to see arcade take off in a big way, maybe m$ need to relax the requirements a touch. I'd love to see some xbox1 games available for download.
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#18 | |||||||||||
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Hardcore Member
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#19 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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Quote:
I'd try to explain them to you but I'd be sounding like a complete fool I'm sure. http://allegorithmic.com/v2/ProFX_1.htm http://en.wikipedia.org/wiki/Procedural_texture Wild Stuff ![]() |
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#20 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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Also have a look at the 96KB example I mentioned in this age-old article
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#21 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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Quote:
Amazing stuff indeed. http://www.theprodukkt.com/kkrieger |
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#22 | |||||||||||
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Elite Member
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Ah, .kkrieger. I pulled out my ethernet cable to check if it wasnt secretly streaming textures from the internets because I couldnt believe it was possible to fit a 'fullblown' FPS in such a small package.
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#23 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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Quote:
No 3D stuff though ![]() |
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