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| Xbox Live Arcade Great games for a small price, that is Xbox Live Arcade. Pose your questions here regarding the Arcade games. |
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#1 | |||||||||||
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XBLA Developer
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I have a question for the best XBLA community around (yes, even you YLA G).
We just finished implementing our 12 achievements and I'm wondering. What are you looking for in achievements? Additional gameplay? Different gameplay? An easy way to gain points for your GT? Harde challenges? Easier challenges? Something else maybe?? Have a good one. offtopic: Zidane President !!! |
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#2 | |||||||||||
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Newsposter
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I like it if they're well ballanced. Not like EA games where you get 200
So, well ballanced and some real challange to get it is also good. offtopic: Sunday, blue vs blue, Azzurri vs Le Bleus Hope Italy wins (just kidding)..
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Disclaimer: This is mho so don't be offended. It's nothing personal. |
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#3 | ||
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Elite Member
Join Date: Mar 2006
Posts: 2,017
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I'm not a huge fan of achievements, but I do like the ones that make you do things you wouldn't normally.
Eg: Complete a race backwards or... Kill 1,00 zombies with bare knuckles (From Dead Rising.) |
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#4 | |||||||||||
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Elite Member
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Different gameplay! Achievements are a great way to stimulate other types of gameplay and exploration. Take the easter egg achievement in Marble Blast for instance, that one's great!
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#5 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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#6 | |||||||||||
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Editor Playstation
Xbox Live: Rivalz0r
PSN ID: Rivalz0r
Wii: 1605-9218-7353-0870
Join Date: Feb 2006
Location: Netherlands
Posts: 4,910
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#8 | |||||||||||
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Hardcore Member
Xbox Live: KinetiX
PSN ID: kidkinetix
Wii: 5931-4412-5160-6261
Join Date: Jun 2006
Location: Canada
Posts: 737
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I think the pacisfism (sp?) achievement (survive 60 seconds without firing a shot) on geometry wars ingenious for a few reasons...
- Some people would instinctively try to do it without knowing about it - It helps you get better at the game - It's fun, and you want to try it again even after you get the achievement. |
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#9 | |||||||||||
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Hardcore Member
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They should be a good spread, so that you really have to be a pretty obsessive fan of the game to get all the points. So for instance, spread the points out across the different game modes, which is a good way of getting people to try the areas of the game that they wouldn't normally do.
One example of how to take it too far though is Football Manager 2006 - there's some pretty unique achievements there, but the points aren't worth the amount of effort - "Win 5 cup competitions: 5pts" could take you about 100 hours of gameplay... On a personal note - a few 360 games have had "Secret Achievements", where it doesn't actually display what the achievement is until you get it. (I think Condemned did this?) I think they're a really good idea, I know there are gamerpoint lists online everywhere but it'd be nice if you didn't know what would get you points, it adds to the sense of achievement rather than simply "I need to get another 100 sniper kills before I get those points". |
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#10 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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A lot of games have secrets, indeed Condemned but also DOA4 and Kameo for example
And yes, they're a good idea. |
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#11 | |||||||||||
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Apprentice Member
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Like others have said, I like acheivements that are well balanced. A couple points for basic stuff, a few for completing the game, but those should not pass 50 gamer points total. and the other 150 should be either hard or innovative. Like someone said, race a whole track while driving backwards would be cool.
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"Tiz better to reign in Hell, than to serve in Heaven." -Paradise Lost |
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#12 | ||||||||||
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Junior Member
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i would like to see achievements not being to hard but also not to easy. I would like achievements that make you play the game longer. for example: the achievements in Oblivion: they are easy to obtain but they take u a long time to gain them and they make u see the games entirety
Last edited by StUnNeR 2K; July 7th, 2006 at 17:21. |
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#13 | |||||||||||
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XBLA Developer
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I hear you guys.
There's one thing I need to keep in mind while balancing / adding gameplay / rewarding players / adding hidden achievements: XBLA games are only allowed 12 of them for a total of 200 pts. Compared to a AAA game, we have less possibilities. I do agree on what you guys are saying and I think what we added in 'Mad Tracks' will do the trick. I'll see if I can post the list here soon... offtopic: Did anyone had fun playing King Kong - or am I the only one getting very bored with it??? |
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#15 | |||||||||||
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XBLA Developer
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offtopic: Buy 'Mad Tracks' on XBLA first, please! ![]() |
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#16 | |||||||||||
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Elite Member
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#17 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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Ofcourse I'll buy it ![]() |
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#18 | ||||||
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Journeyman Member
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^ what he said |
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#19 | |||||||||||
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Newsposter
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Achievements are good. Balance the easy with the difficult and leave out the pointless and stupid ones like on GRAW with the damn leaderboards.
offtopic: i like cheeseburgers from Mcdonald's |
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#20 | |||||||||||
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Hardcore Member
Xbox Live: Japseye Brown
PSN ID: LIL_DOWNS_BABY
Join Date: Apr 2006
Location: South East, UK
Posts: 643
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I think landmark acheivements are important(tho the 1000 sharks on FF is ridculous) and I think used well they all add to the one more go factor.
I think achievment teirs(easy,med,hard) are imortant, a lot of games go from the sublime to the ridiculous but this is tricky as everyone has different abilities. And also even and fair rewards to many games give to small reward for an achievement that took forever and as mentioned other games give huge rewards for 10 minutes gaming. Kbj
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Infinity Ward's Bitch
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#21 | |||||||||||
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Root
Xbox Live: curry684
Wii: 2894-5505-7501-3553
Join Date: Feb 2006
Location: The Netherlands
Posts: 5,601
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I think my most important take on the achievements bit is that all should be "achievable", given enough training, rather than spent time. If you're good in a game and become better in it, you should be able to get 100%. Some landmark achievements help (X headshots in an FPS, like GRAW and PDZ), but the huge ones (1000 sharks) are imho just pointless. I might still get the shark achievement though if I'm really bored often enough
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#24 | |||||||||||
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XBLA Developer
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Quote:
offtopic: Agreed, a little too violent. Damn it! We were so close! Now back to work. ![]() |
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#25 | |||||||||||
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Apprentice Member
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A mixture of achievments is what is needed, some easy to show a part finished game, some harder and requiring skill to achieve, not just time. (BTW the 1000 sharks in Feeding Frenzy is supposed to be quite easy to get if you just stick on the a shark level and get eaten by a oyster when ever you are close to finishing that level.)
Of course something like the Viral achievment that Gastronaut have come up with in small arms sounds excelent. Having four developers 'infecting' others who go on to infect more is a great idea. |
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