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Old August 16th, 2006, 16:54   #1
DenisDenis
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Exclamation [Mad Tracks] The more the merrier?

Not that I listen to the community usualy, but we had a discussion on number of Live players at the "Bonobo" during lunch ("Bonobo" beeing our lunch place - ask Curry).

What is your though on Live 4 players VS 8 players?
I see good and bad both ways and wanted to have your point of view (yes, even you Ylag!).

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Old August 16th, 2006, 17:04   #2
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Default Re: [Mad Tracks] The more the marryer?

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Originally Posted by DenisDenis View Post
("Bonobo" beeing our lunch place - ask Curry).
Good salads
Quote:
What is your though on Live 4 players VS 8 players?
I see good and bad both ways and wanted to have your point of view (yes, even you Ylag!).
Given current broadband penetration and the relatively low network stability requirements of racing games, I would see no reason to settle for anything less than 8.
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Old August 16th, 2006, 17:20   #3
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Default Re: [Mad Tracks] The more the merrier?

I agree; it should be 8.

In what ways is it better to have only 4?

If the max is 8, and some people like to have only 4, the host can choose to limit the number of players to 4.
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Old August 16th, 2006, 17:22   #4
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Default Re: [Mad Tracks] The more the merrier?

Does PC Mad Tracks only allow 4? I think all the races in the demo are 4.

If the code for 8 players already exists, stick with it, but I wouldn't fancy the game being pushed back any further because the game needs to be re-written for 8 players. 4 is plenty for a game of this nature, some of the mini-games might be a bit crowded with 8.
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Old August 16th, 2006, 17:23   #5
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Default Re: [Mad Tracks] The more the merrier?

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If the max is 8, and some people like to have only 4, the host can choose to limit the number of players to 4.
Good point. And it would be nice when choosing tracks, if it shows you what the recommended number of players is (e.g. foosball might be 4-6).
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Old August 16th, 2006, 17:38   #6
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Default Re: [Mad Tracks] The more the merrier?

8 players, don't even think about doing less.
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Old August 16th, 2006, 18:12   #7
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Default Re: [Mad Tracks] The more the merrier?

I would say 8 players is good if the servers don't get laggy, but if so than the host can choose however many players there are.
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Old August 16th, 2006, 18:12   #8
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Default Re: [Mad Tracks] The more the merrier?

I think it should be 8+.

Also, I think you should run with the suggestion of letting the host pick the number of people in the game.

Also, maybe an option so that if it's a team game, then it must be equal teams (i.e equal number of people).
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Old August 16th, 2006, 18:28   #9
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Default Re: [Mad Tracks] The more the merrier?

I dont understand all this setting of maximums, presume your not stressing the hardware too badly, if I had 2mb fat pipe why cant I host a room with 32 peeps in it? I understand there might be other factors involved, but why such a low number?

Just include a help hint explaining upload to number of players ratio in the option so people can see the deciding factor.
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Old August 16th, 2006, 18:39   #10
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Default Re: [Mad Tracks] The more the merrier?

lol if you think the game can have 32 cars going at once, talk him into it
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Old August 16th, 2006, 19:03   #11
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Default Re: [Mad Tracks] The more the merrier?

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Originally Posted by Sir SpankalotUK View Post
I dont understand all this setting of maximums, presume your not stressing the hardware too badly, if I had 2mb fat pipe why cant I host a room with 32 peeps in it? I understand there might be other factors involved, but why such a low number?

Just include a help hint explaining upload to number of players ratio in the option so people can see the deciding factor.
The game is inherently limited to 8 players through all the level design. Shouldn't tinker with that.
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Old August 16th, 2006, 19:25   #12
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Default Re: [Mad Tracks] The more the merrier?

Quote:
Originally Posted by Curry View Post
The game is inherently limited to 8 players through all the level design. Shouldn't tinker with that.
surely the current code is limited to 4 player split screen, just wondering where 8 came from?
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Old August 16th, 2006, 20:43   #13
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Default Re: [Mad Tracks] The more the merrier?

You can always introduce computer players up to a total of 8 TOTAL players.
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Old August 17th, 2006, 00:58   #14
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Default Re: [Mad Tracks] The more the merrier?

i say up to eight depending on the gametype sounds good.
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Old August 17th, 2006, 01:55   #15
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Default Re: [Mad Tracks] The more the merrier?

8, you can always choose to play in smaller rooms. No AI cars online unless chosen by the host.
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Old August 17th, 2006, 02:17   #16
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Default Re: [Mad Tracks] The more the merrier?

I'd say 8 too. Move over Mario Kart DS online, this is Mad Tracks. Also, there is no reason for this game to get under the number of maximum players of PGR3. I didn't really experience lag in that game anyway, so why should 8 be a problem?
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Old August 17th, 2006, 02:36   #17
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Default Re: [Mad Tracks] The more the merrier?

It seems like you can never overload a map. Just look at lockout on halo 2 and how many times that map is filled with 16 people. Being cramped is part of the fun, especially in a car party game like this. Everyone always sliding into eachother like on the ice soccer minigame. You have to define the fine line between annoying, and pleasently packed in.


I say, go for 8 players.
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Old August 17th, 2006, 02:58   #18
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Default Re: [Mad Tracks] The more the merrier?

8 Player Demolition Derby style gaming is already getting my palms sweaty.
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Old August 17th, 2006, 11:49   #19
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Default Re: [Mad Tracks] The more the merrier?

Quote:
Originally Posted by Zerodisorder View Post
I would say 8 players is good if the servers don't get laggy, but if so than the host can choose however many players there are.
There is no host.
Consider the system closer to peer to peer.
D.
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Old August 17th, 2006, 11:51   #20
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Default Re: [Mad Tracks] The more the merrier?

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Originally Posted by Chris Benoit23 View Post
Also, maybe an option so that if it's a team game, then it must be equal teams (i.e equal number of people).
No way!
I want to be able to play 1 VS 3 on a foosball game.
Just to show you what shame tastes like
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Old August 17th, 2006, 11:56   #21
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Default Re: [Mad Tracks] The more the merrier?

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Originally Posted by Scarbir View Post
I'd say 8 too. Move over Mario Kart DS online, this is Mad Tracks. Also, there is no reason for this game to get under the number of maximum players of PGR3. I didn't really experience lag in that game anyway, so why should 8 be a problem?
Reality check.
Bizarre had ten$ of million dollars and a 4.3Gb space limit.
We have neither (by far)

(not mentioning Nintendo, of course!!)
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Old August 17th, 2006, 12:06   #22
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Exclamation Re: [Mad Tracks] The more the merrier?

Ok, that's what I thought.
4 players is going to be a hard sell to you guys.

The fact is that we have to fit into pretty tight requirements from M$.
One of them is frame rate and network rate.
If you don't fit into that requirement, you're out.
Easy, no?
For the time beeing, we know we make the cut with 4.
6 doesn't make sense imho.
I favor 8 players, even if yesterday evening I had troubles filling a 4 player room in UNO (now that I think of it, I NEVER filled an 8 player room in PGR3 and I played this game Live a lot).
I also agree that on some of our gameplays, 8 would be a crowd (ie: pool).
Remember challenges are very short (1 to 3 mn) so you don't want to be hanging in the waiting room for more than that.

I'll keep you posted as we are still waiting for news on low level programing either tomorrow or monday.
Cheers,
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Old August 17th, 2006, 12:08   #23
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Thumbs down Re: [Mad Tracks] The more the merrier?

Quote:
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(yes, even you Ylag!).
lol.. have i been a hard ass? it was for you own good well.. hmm..

more souls = bigger party = more satisfaction?

think that teams 4 vs 4 would be great also.. but if it is indeed to crowd it would be to hard

how is it going? is it easier or harder then you thought it would be?

ps: are you using XNA tools for it? what do you think as a devloper that now everyone can create stuff?
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Old August 17th, 2006, 12:34   #24
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Default Re: [Mad Tracks] The more the merrier?

Some good arguments you have Denis, but I played enough PGR3 and CoD2 to state that it's all too easy to fill up an 8-player game.
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Old August 17th, 2006, 13:27   #25
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Default Re: [Mad Tracks] The more the merrier?

Used to be a lot eaiser to fill up to 8 people on PGR before they started fucking about with the ranking/matchmaking, but I have no trouble filling a playtime room, but am I to understand this will not be an option? Shame on you, I like to play God and have the ability to kick out the whiney 12 yr olds. (after teaching them how to swear in Scottish for their next day at school).

Oh and by the way, 8 all the way except on smaller mini-games where you can feel free to limit the numbers to the best amount suited for the game.

And if I can't hear the abuse or be heard as the abuser I will also be dissapointed.

It's all about the banter!

And off-topic I am still a Junior Member but working hard to get my Adult Member

Last edited by Curry; August 18th, 2006 at 14:24. Reason: we do have an edit button for a reason ya know
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