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| Xbox Live Arcade Great games for a small price, that is Xbox Live Arcade. Pose your questions here regarding the Arcade games. |
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#1 | |||||||||||
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XBLA Developer
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Just to let you know.
Load Inc. celebrated it's second anniversary this week end!! Cheers y'all. (where is the advil???) |
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#2 | |||||||||||
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Elite Member
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Congratulations Denis and the rest!
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#5 | |||||||||||
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Apprentice Member
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Congratulations...!
What did you do to celebrate?
__________________
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#6 | |||||||||||
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Hardcore Member
Xbox Live: The Glovner
PSN ID: Suck a dick like i'd buy this shit
Wii: Dunno, might by pi or something
Join Date: Aug 2006
Location: Edinburgh
Posts: 710
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Hope you got drunk?
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#8 | |||||||||||
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Hardcore Member
Xbox Live: The Glovner
PSN ID: Suck a dick like i'd buy this shit
Wii: Dunno, might by pi or something
Join Date: Aug 2006
Location: Edinburgh
Posts: 710
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Christ, not that your hard to please, look how long Prey took, and thats shit.
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#10 | |||||||||||
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Apprentice Member
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True anyway.... What does the next 2 years have instore denis?
__________________
Check it out one time! Xboxscoop.com |
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#11 | |||||||||||
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Hardcore Member
Xbox Live: The Glovner
PSN ID: Suck a dick like i'd buy this shit
Wii: Dunno, might by pi or something
Join Date: Aug 2006
Location: Edinburgh
Posts: 710
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#12 | |||||||||||
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Apprentice Member
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How long did prey take to make?
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Check it out one time! Xboxscoop.com |
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#13 | |||||||||||
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Elite Member
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10 years from announcement to release. But it's been on hold for a couple of years in the meantime.
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#14 | |||||||||||
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Apprentice Member
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Jesus... only to be beaten by duke nukem by the look of it.
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#16 | |||||||||||
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Apprentice Member
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BAHH, lets make it ourselves then! we have the XNA 'Nuke Dukem' !
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#19 | |||||||||||
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XBLA Developer
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Ok, ok. We did not only make 'mad Tracks' in two years.
First we developped all our tools. Both graphic and physic engines are our own. These will be used at least on three to four games we'll make. Then we made two and a half Mad Tracks (Mad Tracks PC, Xbox360 and got pretty far on the PS2 version). Last, we started working on ToW 4 months ago and it looks sleek already. But sshhhhhhh... Cheers, ps: yes we did drink a little more than average - hence the Advil note... |
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#20 | |||||||||||
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Apprentice Member
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ToW ?
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Check it out one time! Xboxscoop.com |
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#24 | |||||||||||
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XBLA Developer
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"Things on Wheels" (working title).
I can only tell you it is intended to be on XBLA and it involves cars. Cheers, Denis. I play the PS2 version sometimes when I'm nostalgic. The working prototype is fine but we never manage to sell it to any publisher. Oh well. Cheers, |
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#25 | |||||||||||
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Apprentice Member
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Denis, can you tell us what you think about XNA?
What it means to you as a developer. Do you think that a smaller dev house like yours will start to get problems with competition etc?
__________________
Check it out one time! Xboxscoop.com |
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